#ifndef _SOUNDFILEPANEL_H_
#define _SOUNDFILEPANEL_H_
#include <Button.h>
#include <FileGameSound.h>
#include <FilePanel.h>
#include <Handler.h>
#include <MessageRunner.h>
class SoundFilePanel : public BFilePanel, public BHandler {
public:
SoundFilePanel(BHandler* handler);
virtual ~SoundFilePanel();
virtual void SelectionChanged();
virtual void WasHidden();
virtual void MessageReceived(BMessage* msg);
private:
BFileGameSound* fSoundFile;
BButton* fPlayButton;
BMessageRunner* fButtonUpdater;
};
class SoundFileFilter : public BRefFilter {
public:
bool Filter(const entry_ref* entryRef, BNode* node, struct stat_beos* stat,
const char* fileType);
};
#endif