* Copyright 2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef PROPERTY_EDITOR_VIEW_H
#define PROPERTY_EDITOR_VIEW_H
#include <View.h>
class Property;
class PropertyItemView;
class PropertyEditorView : public BView {
public:
PropertyEditorView();
virtual ~PropertyEditorView();
virtual void Draw(BRect updateRect);
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void MouseMoved(BPoint where, uint32 transit,
const BMessage* dragMessage);
virtual float PreferredHeight() const;
void SetSelected(bool selected);
bool IsSelected() const
{ return fSelected; }
virtual void SetEnabled(bool enabled) = 0;
virtual bool IsFocused() const
{ return IsFocus(); }
void SetItemView(PropertyItemView* parent);
virtual void ValueChanged();
virtual bool AdoptProperty(Property* property) = 0;
virtual Property* GetProperty() const = 0;
protected:
PropertyItemView* fParent;
private:
bool fSelected;
};
#endif