#ifndef DIRECT_WINDOW_BUFFER_H
#define DIRECT_WINDOW_BUFFER_H
#include "RenderingBuffer.h"
struct direct_buffer_info;
class DirectWindowBuffer : public RenderingBuffer {
public:
DirectWindowBuffer();
virtual ~DirectWindowBuffer();
virtual status_t InitCheck() const;
virtual color_space ColorSpace() const;
virtual void* Bits() const;
virtual uint32 BytesPerRow() const;
virtual uint32 Width() const;
virtual uint32 Height() const;
void SetTo(direct_buffer_info* info);
BRegion& WindowClipping()
{ return fWindowClipping; }
private:
void* fBits;
uint32 fWidth;
uint32 fHeight;
uint32 fBytesPerRow;
color_space fFormat;
BRegion fWindowClipping;
};
#endif