* Copyright 2000-2006 Ingo Weinhold <ingo_weinhold@gmx.de>
* Copyright 2008 Stephan Aßmus <superstippi@gmx.de>
* All rights reserved. Distributed under the terms of the MIT licensce.
*/
#ifndef AUDIO_FORMAT_CONVERTER_H
#define AUDIO_FORMAT_CONVERTER_H
into another one, e.g. LE short -> BE float. Frame rate and channel
count remain unchanged.
*/
#include "AudioReader.h"
class AudioFormatConverter : public AudioReader {
public:
AudioFormatConverter(AudioReader* source,
uint32 format, uint32 byte_order);
virtual ~AudioFormatConverter();
virtual bigtime_t InitialLatency() const;
virtual status_t Read(void* buffer, int64 pos, int64 frames);
virtual status_t InitCheck() const;
AudioReader* Source() const;
protected:
AudioReader* fSource;
};
#endif