## Haiku Generic Jamfile v1.0 #### Fill in this file to specify the project being created, and the referenced## Jamfile-engine will do all of the hard work for you. This handles both## Intel and PowerPC builds of the (Open)BeOS.## Application Specific Settings ---------------------------------------------# Specify the name of the binary# If the name has spaces, you must quote it: "My App"NAME = test ;# Specify the type of binary# APP: Application# SHARED: Shared library or add-on# STATIC: Static library archive# DRIVER: Kernel DriverTYPE = APP ;# Specify the source files to use# Full paths or paths relative to the Jamfile can be included.# All files, regardless of directory, will have their object# files created in the common object directory.# Note that this means this Jamfile will not work correctly# if two source files with the same name (source.c or source.cpp)# are included from different directories.# Ex: SRCS = file1.cpp file2.cpp file3.cpp ;SRCS = main.cpp ;# Specify the resource files to use# Full path or a relative path to the resource file can be used.RSRCS = ;# Specify additional libraries to link against# There are two acceptable forms of library specifications# - if your library follows the naming pattern of:# libXXX.so or libXXX.a you can simply specify XXX# library: libbe.so entry: be## - if your library does not follow the standard library# naming scheme you need to specify the path to the library# and it's name# library: my_lib.a entry: my_lib.a or path/my_lib.aLIBS = openbeos ;# Specify additional paths to directories following the standard# libXXX.so or libXXX.a naming scheme. You can specify full paths# or paths relative to the Jamfile. The paths included may not# be recursive, so include all of the paths where libraries can# be found. Directories where source files are found are# automatically included.LIBPATHS = ;# Additional paths to look for system headers# These use the form: #include <header># source file directories are NOT auto-included hereSYSTEM_INCLUDE_PATHS = ;# Additional paths to look for local headers# thes use the form: #include "header"# source file directories are automatically includedLOCAL_INCLUDE_PATHS = ;# Specify the level of optimization that you desire# NONE, SOME, FULLOPTIMIZE = NONE ;# Specify any preprocessor symbols to be defined. The symbols will not# have their values set automatically; you must supply the value (if any)# to use. For example, setting DEFINES to "DEBUG=1" will cause the# compiler option "-DDEBUG=1" to be used. Setting DEFINES to "DEBUG"# would pass "-DDEBUG" on the compiler's command line.DEFINES = DEBUG ;# Specify special warning levels# if unspecified default warnings will be used# NONE = supress all warnings# ALL = enable all warningsWARNINGS = ALL ;# Specify whether image symbols will be created# so that stack crawls in the debugger are meaningful# if TRUE symbols will be createdSYMBOLS = TRUE ;# Specify debug settings# if TRUE will allow application to be run from a source-level# debugger. Note that this will disable all optimzation.DEBUGGER = TRUE ;# Specify additional compiler flags for all filesCOMPILER_FLAGS = ;# Specify additional linker flagsLINKER_FLAGS = ;# (for TYPE == DRIVER only) Specify desired location of driver in the /dev# hierarchy. Used by the driverinstall rule. E.g., DRIVER_PATH = video/usb will# instruct the driverinstall rule to place a symlink to your driver's binary in# ~/add-ons/kernel/drivers/dev/video/usb, so that your driver will appear at# /dev/video/usb when loaded. Default is "misc".DRIVER_PATH = ;## Include the Jamfile-engineinclude $(BUILDHOME)/etc/Jamfile-engine ;