Open Tracker License
Terms and Conditions
Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice applies to all licensees
and shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Be Incorporated shall not be
used in advertising or otherwise to promote the sale, use or other dealings in
this Software without prior written authorization from Be Incorporated.
Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
of Be Incorporated in the United States and other countries. Other brand product
names are registered trademarks or trademarks of their respective holders.
All rights reserved.
*/
#include "Commands.h"
#include "FSUndoRedo.h"
#include "FSUtils.h"
#include <Autolock.h>
#include <Volume.h>
#include <Node.h>
#include <Path.h>
static const int32 kUndoRedoListMaxCount = 20;
namespace BPrivate {
class UndoItem {
public:
virtual ~UndoItem() {}
virtual status_t Undo() = 0;
virtual status_t Redo() = 0;
virtual void UpdateEntry(BEntry* , const char* ) {}
};
static BObjectList<UndoItem> sUndoList, sRedoList;
static BLocker sLock("undo");
class UndoItemCopy : public UndoItem {
public:
UndoItemCopy(BObjectList<entry_ref, true>* sourceList, BDirectory &target,
BList* pointList, uint32 moveMode);
virtual ~UndoItemCopy();
virtual status_t Undo();
virtual status_t Redo();
virtual void UpdateEntry(BEntry* entry, const char* name);
private:
BObjectList<entry_ref, true> fSourceList;
BObjectList<entry_ref, true> fTargetList;
entry_ref fSourceRef, fTargetRef;
uint32 fMoveMode;
};
class UndoItemMove : public UndoItem {
public:
* origfolder - location it was moved from
*/
UndoItemMove(BObjectList<entry_ref, true>* sourceList, BDirectory &target,
BList* pointList);
virtual ~UndoItemMove();
virtual status_t Undo();
virtual status_t Redo();
private:
BObjectList<entry_ref, true> fSourceList;
entry_ref fSourceRef, fTargetRef;
};
class UndoItemFolder : public UndoItem {
public:
UndoItemFolder(const entry_ref &ref);
virtual ~UndoItemFolder();
virtual status_t Undo();
virtual status_t Redo();
private:
entry_ref fRef;
};
class UndoItemRename : public UndoItem {
public:
UndoItemRename(const entry_ref &origRef, const entry_ref &ref);
UndoItemRename(const BEntry &entry, const char* newName);
virtual ~UndoItemRename();
virtual status_t Undo();
virtual status_t Redo();
private:
entry_ref fRef, fOrigRef;
};
class UndoItemRenameVolume : public UndoItem {
public:
UndoItemRenameVolume(BVolume &volume, const char* newName);
virtual ~UndoItemRenameVolume();
virtual status_t Undo();
virtual status_t Redo();
private:
BVolume fVolume;
BString fOldName, fNewName;
};
static status_t
ChangeListSource(BObjectList<entry_ref, true> &list, BEntry &entry)
{
node_ref source;
if (entry.GetNodeRef(&source) != B_OK)
return B_ERROR;
for (int32 index = 0; index < list.CountItems(); index++) {
entry_ref* ref = list.ItemAt(index);
ref->device = source.device;
ref->directory = source.node;
}
return B_OK;
}
static void
AddUndoItem(UndoItem* item)
{
BAutolock locker(sLock);
if (sUndoList.CountItems() == kUndoRedoListMaxCount)
sUndoList.RemoveItem(sUndoList.LastItem());
sUndoList.AddItem(item, 0);
sRedoList.MakeEmpty();
}
Undo::~Undo()
{
if (fUndo != NULL)
AddUndoItem(fUndo);
}
void
Undo::UpdateEntry(BEntry* entry, const char* destName)
{
if (fUndo != NULL)
fUndo->UpdateEntry(entry, destName);
}
void
Undo::Remove()
{
delete fUndo;
fUndo = NULL;
}
MoveCopyUndo::MoveCopyUndo(BObjectList<entry_ref, true>* sourceList,
BDirectory &dest, BList* pointList, uint32 moveMode)
{
if (moveMode == kMoveSelectionTo)
fUndo = new UndoItemMove(sourceList, dest, pointList);
else
fUndo = new UndoItemCopy(sourceList, dest, pointList, moveMode);
}
NewFolderUndo::NewFolderUndo(const entry_ref &ref)
{
fUndo = new UndoItemFolder(ref);
}
RenameUndo::RenameUndo(BEntry &entry, const char* newName)
{
fUndo = new UndoItemRename(entry, newName);
}
RenameVolumeUndo::RenameVolumeUndo(BVolume &volume, const char* newName)
{
fUndo = new UndoItemRenameVolume(volume, newName);
}
UndoItemCopy::UndoItemCopy(BObjectList<entry_ref, true>* sourceList,
BDirectory &target, BList* , uint32 moveMode)
:
fSourceList(*sourceList),
fTargetList(*sourceList),
fMoveMode(moveMode)
{
BEntry entry(sourceList->ItemAt(0));
BEntry sourceEntry;
entry.GetParent(&sourceEntry);
sourceEntry.GetRef(&fSourceRef);
BEntry targetEntry;
target.GetEntry(&targetEntry);
targetEntry.GetRef(&fTargetRef);
ChangeListSource(fTargetList, targetEntry);
}
UndoItemCopy::~UndoItemCopy()
{
}
status_t
UndoItemCopy::Undo()
{
FSDeleteRefList(new BObjectList<entry_ref, true>(fTargetList), true, false);
return B_OK;
}
status_t
UndoItemCopy::Redo()
{
FSMoveToFolder(new BObjectList<entry_ref, true>(fSourceList),
new BEntry(&fTargetRef), FSUndoMoveMode(fMoveMode), NULL);
return B_OK;
}
void
UndoItemCopy::UpdateEntry(BEntry* entry, const char* name)
{
entry_ref changedRef;
if (entry->GetRef(&changedRef) != B_OK)
return;
for (int32 index = 0; index < fSourceList.CountItems(); index++) {
entry_ref* ref = fSourceList.ItemAt(index);
if (changedRef != *ref)
continue;
ref = fTargetList.ItemAt(index);
ref->set_name(name);
}
}
UndoItemMove::UndoItemMove(BObjectList<entry_ref, true>* sourceList,
BDirectory &target, BList* )
:
fSourceList(*sourceList)
{
BEntry entry(sourceList->ItemAt(0));
BEntry source;
entry.GetParent(&source);
source.GetRef(&fSourceRef);
BEntry targetEntry;
target.GetEntry(&targetEntry);
targetEntry.GetRef(&fTargetRef);
}
UndoItemMove::~UndoItemMove()
{
}
status_t
UndoItemMove::Undo()
{
BObjectList<entry_ref, true>* list = new BObjectList<entry_ref, true>(fSourceList);
BEntry entry(&fTargetRef);
ChangeListSource(*list, entry);
FSMoveToFolder(list, new BEntry(&fSourceRef),
FSUndoMoveMode(kMoveSelectionTo), NULL);
return B_OK;
}
status_t
UndoItemMove::Redo()
{
FSMoveToFolder(new BObjectList<entry_ref, true>(fSourceList),
new BEntry(&fTargetRef), FSUndoMoveMode(kMoveSelectionTo), NULL);
return B_OK;
}
UndoItemFolder::UndoItemFolder(const entry_ref &ref)
:
fRef(ref)
{
}
UndoItemFolder::~UndoItemFolder()
{
}
status_t
UndoItemFolder::Undo()
{
FSDelete(new entry_ref(fRef), false, false);
return B_OK;
}
status_t
UndoItemFolder::Redo()
{
return FSCreateNewFolder(&fRef);
}
UndoItemRename::UndoItemRename(const entry_ref &origRef, const entry_ref &ref)
:
fRef(ref),
fOrigRef(origRef)
{
}
UndoItemRename::UndoItemRename(const BEntry &entry, const char* newName)
{
entry.GetRef(&fOrigRef);
fRef = fOrigRef;
fRef.set_name(newName);
}
UndoItemRename::~UndoItemRename()
{
}
status_t
UndoItemRename::Undo()
{
BEntry entry(&fRef, false);
return entry.Rename(fOrigRef.name);
}
status_t
UndoItemRename::Redo()
{
BEntry entry(&fOrigRef, false);
return entry.Rename(fRef.name);
}
UndoItemRenameVolume::UndoItemRenameVolume(BVolume &volume,
const char* newName)
:
fVolume(volume),
fNewName(newName)
{
char* buffer = fOldName.LockBuffer(B_FILE_NAME_LENGTH);
if (buffer != NULL) {
fVolume.GetName(buffer);
fOldName.UnlockBuffer();
}
}
UndoItemRenameVolume::~UndoItemRenameVolume()
{
}
status_t
UndoItemRenameVolume::Undo()
{
return fVolume.SetName(fOldName.String());
}
status_t
UndoItemRenameVolume::Redo()
{
return fVolume.SetName(fNewName.String());
}
void
FSUndo()
{
BAutolock locker(sLock);
UndoItem* undoItem = sUndoList.FirstItem();
if (undoItem == NULL)
return;
undoItem->Undo();
sUndoList.RemoveItem(undoItem);
if (sRedoList.CountItems() == kUndoRedoListMaxCount)
sRedoList.RemoveItem(sRedoList.LastItem());
sRedoList.AddItem(undoItem, 0);
}
void
FSRedo()
{
BAutolock locker(sLock);
UndoItem* undoItem = sRedoList.FirstItem();
if (undoItem == NULL)
return;
undoItem->Redo();
sRedoList.RemoveItem(undoItem);
if (sUndoList.CountItems() == kUndoRedoListMaxCount)
sUndoList.RemoveItem(sUndoList.LastItem());
sUndoList.AddItem(undoItem, 0);
}
}