#include <stdio.h>
#include <Application.h>
#include <Bitmap.h>
#include <GraphicsDefs.h>
#include <Region.h>
#include <Window.h>
#include "BitmapView.h"
#include "BitmapBuffer.h"
#include "FontManager.h"
#include "Painter.h"
const pattern kStripes = (pattern){ { 0xc7, 0x8f, 0x1f, 0x3e, 0x7c, 0xf8, 0xf1, 0xe3 } };
const pattern kDotted = (pattern){ { 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa } };
const pattern kDottedBigger = (pattern){ { 0x33, 0x33, 0xcc, 0xcc, 0x33, 0x33, 0xcc, 0xcc } };
template<class Surface>
bigtime_t
test_straight_lines(Surface& s, uint32 width, uint32 height)
{
bigtime_t now = system_time();
s.SetPenSize(1.0);
s.SetDrawingMode(B_OP_COPY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetHighColor(0, 0, 0, 255);
s.SetLowColor(130, 0, 20, 255);
const pattern pat = B_SOLID_HIGH;
for (uint32 y = 0; y <= height; y += 5) {
s.StrokeLine(BPoint(0, y), BPoint(width - 1, y), pat);
}
for (uint32 x = 0; x <= width; x += 5) {
s.StrokeLine(BPoint(x, 0), BPoint(x, height - 1), pat);
}
s.Sync();
return system_time() - now;
}
template<class Surface>
bigtime_t
test_fill_rect(Surface& s, uint32 width, uint32 height)
{
bigtime_t now = system_time();
s.SetPenSize(1.0);
s.SetDrawingMode(B_OP_COPY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetHighColor(0, 0, 0, 255);
s.SetLowColor(130, 0, 20, 255);
const pattern pat = B_SOLID_HIGH;
BRect r;
for (uint32 y = 10; y <= height; y += 20) {
for (uint32 x = 10; x <= width; x += 20) {
r.Set(x - 9, y - 9, x + 9, y + 9);
s.FillRect(r, pat);
}
}
s.Sync();
return system_time() - now;
}
template<class Surface>
bigtime_t
test_ellipses(Surface& s, uint32 width, uint32 height)
{
bigtime_t now = system_time();
s.SetPenSize(2.0);
s.SetDrawingMode(B_OP_COPY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetHighColor(0, 0, 0, 255);
s.SetLowColor(130, 0, 20, 255);
const pattern pat = B_SOLID_HIGH;
BPoint center(floorf(width / 2.0), floorf(height / 2.0));
float xRadius = width / 2.0;
float yRadius = height / 2.0;
uint32 count = 40;
for (uint32 i = 0; i < count; i ++) {
s.StrokeEllipse(center, xRadius * (i / (float)count),
yRadius * (i / (float)count), pat);
}
s.Sync();
return system_time() - now;
}
template<class Surface>
bigtime_t
test_lines(Surface& s, uint32 width, uint32 height)
{
bigtime_t now = system_time();
s.SetPenSize(1.0);
s.SetDrawingMode(B_OP_COPY);
s.SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
s.SetHighColor(0, 0, 0, 255);
s.SetLowColor(130, 0, 20, 255);
const pattern pat = B_SOLID_HIGH;
for (uint32 y = 0; y <= height; y += 10) {
s.StrokeLine(BPoint(0, 0), BPoint(width, y), pat);
s.StrokeLine(BPoint(width - 1, 0), BPoint(0, y), pat);
}
for (uint32 x = 0; x <= width; x += 10) {
s.StrokeLine(BPoint(0, 0), BPoint(x, height), pat);
s.StrokeLine(BPoint(width - 1, 0), BPoint(x, height), pat);
}
s.Sync();
return system_time() - now;
}
template<class Surface>
bigtime_t
test(Surface& s, uint32 width, uint32 height, BBitmap* testBitmap)
{
bigtime_t now = system_time();
BPoint origin(20, 10);
BPoint center(width / 2.0, height / 2.0);
float xRadius = 30.0;
float yRadius = 20.0;
s.SetOrigin(origin);
s.SetScale(1.0);
s.SetDrawingMode(B_OP_COPY);
s.SetHighColor(20, 20, 20, 255);
s.SetLowColor(220, 120, 80, 255);
for (uint32 y = 0; y <= height / 2; y += 10)
s.StrokeLine(BPoint(0, 0), BPoint(width / 2, y));
for (uint32 x = 0; x <= width; x += 10)
s.StrokeLine(BPoint(0, 0), BPoint(x, height));
s.SetPenSize(1.0 * 5);
s.SetHighColor(255, 0, 0, 255);
s.SetLowColor(0, 0, 255, 255);
s.SetDrawingMode(B_OP_COPY);
s.StrokeRect(BRect(20.2, 45.6, 219.0, 139.0), kStripes);
s.StrokeLine(BPoint(250.0, 30.0));
s.StrokeLine(BPoint(250.0, 50.0));
s.StrokeLine(BPoint(230.0, 50.0));
s.StrokeLine(BPoint(230.0, 30.0));*/
s.SetHighColor(255, 255, 0, 255);
s.SetLowColor(128, 0, 50, 255);
s.SetDrawingMode(B_OP_ERASE);
s.StrokeEllipse(center, xRadius, yRadius, kDottedBigger);
s.SetHighColor(255, 0, 0, 255);
s.SetDrawingMode(B_OP_INVERT);
s.FillArc(center, xRadius * 2, yRadius * 2, 40.0, 230.0);
s.SetDrawingMode(B_OP_OVER);
s.SetPenSize(2.0);
s.StrokeEllipse(center, xRadius * 3, yRadius * 2);
s.SetHighColor(0, 0, 255, 255);
s.SetLowColor(255, 0, 0, 255);
s.SetPenSize(1.0);
s.StrokeRoundRect(BRect(40, 100, 250, 220.0), 40, 40);
const char* string1 = "The Quick Brown Fox...";
const char* string2 = "jumps!";
BPoint stringLocation1(10.0, 220.0);
BPoint stringLocation2(30.0 / 2.5, 115.0 / 2.5);
BFont font(be_plain_font);
font.SetSize(12.0);
font.SetRotation(8.0);
s.SetFont(&font);
s.SetHighColor(91, 105, 98, 120);
s.SetDrawingMode(B_OP_OVER);
s.DrawString(string1, stringLocation1);
s.DrawString(string2);
s.StrokeLine(BPoint(width - 1, 0));
s.SetDrawingMode(B_OP_INVERT);
s.SetHighColor(200, 200, 200, 255);
s.DrawString("H", stringLocation2);
s.DrawString("e");
s.DrawString("l");
s.DrawString("l");
s.DrawString("o");
s.DrawString(" ");
s.DrawString("N");
s.DrawString("u");
s.DrawString("r");
s.DrawString("s");
s.DrawString("e");
s.DrawString("!");
BRect testBitmapCrop(testBitmap->Bounds());
testBitmapCrop.left += 20.0;
BRect testBitmapDestRect(testBitmapCrop);
testBitmapDestRect.OffsetBy(50, 20);
s.SetScale(1.5);
s.SetDrawingMode(B_OP_ALPHA);
s.SetHighColor(0, 0, 0, 120);
s.DrawBitmap(testBitmap, testBitmapCrop, testBitmapDestRect);
s.Sync();
return system_time() - now;
}
int
main(int argc, char **argv)
{
BApplication* app = new BApplication("application/x.vnd-YellowBites.TestApp");
fprintf(stdout, "scanning font files...");
fflush(stdout);
FontManager::CreateDefault(true);
fprintf(stdout, "done\n");
BRect bounds(0.0, 0.0, 319.0, 239.0);
BRegion noClip(bounds);
int32 clipCount = 5;
BRegion clip;
float h = bounds.Width() / clipCount;
float v = bounds.Height() / clipCount;
float hInset = (h / 2.0) * 0.5;
float vInset = (v / 2.0) * 0.5;
for (int32 i = 0; i < clipCount; i++) {
b.InsetBy(-hInset, 0.0);
clip.Include(b);
b.Set(bounds.left, v * i, bounds.right, v * i);
b.InsetBy(0.0, -vInset);
clip.Include(b);*/
BRect b(bounds.left, v * i, bounds.right, v * i);
b.InsetBy(0.0, -vInset);
clip.Include(b);
b.Set(h * i, bounds.top, h * i, bounds.bottom);
b.InsetBy(-hInset, 0.0);
clip.Include(b);
}
BBitmap* testBitmap = new BBitmap(BRect(20, 0, 150, 50), 0, B_RGB32);
uint8* bits = (uint8*)testBitmap->Bits();
uint32 bitmapWidth = testBitmap->Bounds().IntegerWidth() + 1;
uint32 bitmapHeight = testBitmap->Bounds().IntegerHeight() + 1;
uint32 bpr = testBitmap->BytesPerRow();
for (uint32 y = 0; y < bitmapHeight; y++) {
uint8* h = bits;
for (uint32 x = 0; x < bitmapWidth; x++) {
h[0] = (uint8)((float)x / (float)bitmapWidth * 255.0);
h[1] = (uint8)((float)y / (float)bitmapHeight * 255.0);
h[2] = 255 - (uint8)((float)y / (float)bitmapHeight * 255.0);
h[3] = (uint8)((float)y / (float)bitmapHeight * 255.0);
h += 4;
}
bits += bpr;
}
bits = (uint8*)testBitmap->Bits();
*(uint32*)(&bits[0]) = 0;
*(uint32*)(&bits[(bitmapWidth - 1) * 4]) = 0;
*(uint32*)(&bits[(bitmapHeight - 1) * bpr]) = 0;
*(uint32*)(&bits[(bitmapHeight - 1) * bpr + (bitmapWidth - 1) * 4]) = 0;
BBitmap* bitmap = new BBitmap(bounds, B_RGB32);
BitmapBuffer* buffer = new BitmapBuffer(bitmap);
Painter painter;
painter.AttachToBuffer(buffer);
uint32 width = buffer->Width();
uint32 height = buffer->Height();
int32 iterations = 40;
fprintf(stdout, "Painter...");
fflush(stdout);
bigtime_t painterNow = 0;
for (int32 i = 0; i < iterations; i++) {
memset(bitmap->Bits(), 255, bitmap->BitsLength());
painterNow += test_fill_rect(painter, width, height);
}
fprintf(stdout, " %lld ยตsecs\n", painterNow / iterations);
BitmapView* painterView = new BitmapView(bounds, "view", bitmap);
bitmap = new BBitmap(bounds, B_RGB32, true);
BView* view = new BView(bounds, NULL, B_FOLLOW_NONE, B_WILL_DRAW);
bitmap->Lock();
bitmap->AddChild(view);
fprintf(stdout, "BView...");
fflush(stdout);
bigtime_t viewNow = 0;
for (int32 i = 0; i < iterations; i++) {
memset(bitmap->Bits(), 255, bitmap->BitsLength());
viewNow += test_fill_rect(*view, width, height);
}
bitmap->Unlock();
fprintf(stdout, " %lld ยตsecs\n", viewNow / iterations);
if (painterNow > viewNow)
printf("BView is %.2f times faster.\n", (float)painterNow / (float)viewNow);
else
printf("Painter is %.2f times faster.\n", (float)viewNow / (float)painterNow);
BitmapView* bViewView = new BitmapView(bounds, "view", bitmap);
bViewView->MoveTo(BPoint(bounds.left, bounds.bottom + 1));
BWindow* window = new BWindow(BRect(50.0, 50.0, 50.0 + bounds.Width(), 50.0 + bounds.Height() * 2 + 1), "Painter Test",
B_TITLED_WINDOW,
B_ASYNCHRONOUS_CONTROLS | B_QUIT_ON_WINDOW_CLOSE);
window->AddChild(painterView);
window->AddChild(bViewView);
window->Show();
app->Run();
delete app;
return 0;
}