* Copyright 2011-2016, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef TEAM_TYPE_INFORMATION_H
#define TEAM_TYPE_INFORMATION_H
#include <SupportDefs.h>
class BString;
class Type;
class TypeLookupConstraints;
class TeamTypeInformation {
public:
virtual ~TeamTypeInformation();
virtual status_t LookupTypeByName(const BString& name,
const TypeLookupConstraints& constraints,
Type*& _type) = 0;
virtual bool TypeExistsByName(const BString& name,
const TypeLookupConstraints& constraints)
= 0;
};
#endif