#ifndef BITMAP_BUFFER_H
#define BITMAP_BUFFER_H
#include "RenderingBuffer.h"
class ServerBitmap;
class BitmapBuffer : public RenderingBuffer {
public:
BitmapBuffer(ServerBitmap* bitmap);
virtual ~BitmapBuffer();
virtual status_t InitCheck() const;
virtual color_space ColorSpace() const;
virtual void* Bits() const;
virtual uint32 BytesPerRow() const;
virtual uint32 Width() const;
virtual uint32 Height() const;
const ServerBitmap* Bitmap() const
{ return fBitmap; }
private:
ServerBitmap* fBitmap;
};
#endif