* Copyright 2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Alexandre Deckner <alex@zappotek.com>
*/
#ifndef _MESH_H
#define _MESH_H
#include <Referenceable.h>
#include <SupportDefs.h>
#include "Vector3.h"
struct Vertex {
Vector3 p;
float u;
float v;
};
struct Face {
Vertex v[4];
uint16 vertexCount;
};
class Mesh : public BReferenceable {
public:
virtual ~Mesh();
virtual Face& GetFace(uint32 index) const = 0;
virtual uint32 FaceCount() const = 0;
};
#endif