#ifndef D_WINDOW_BUFFER_H
#define D_WINDOW_BUFFER_H
#include "RenderingBuffer.h"
#include <Accelerant.h>
#include <DirectWindow.h>
class DWindowBuffer : public RenderingBuffer {
public:
DWindowBuffer();
virtual ~DWindowBuffer();
virtual status_t InitCheck() const;
virtual color_space ColorSpace() const;
virtual void* Bits() const;
virtual uint32 BytesPerRow() const;
virtual uint32 Width() const;
virtual uint32 Height() const;
void SetTo(direct_buffer_info* info);
void SetTo(frame_buffer_config* config,
uint32 x, uint32 y,
uint32 width, uint32 height,
color_space format);
BRegion& WindowClipping()
{ return fWindowClipping; }
private:
uint8* fBits;
uint32 fWidth;
uint32 fHeight;
uint32 fBytesPerRow;
color_space fFormat;
BRegion fWindowClipping;
};
#endif