* Copyright (c) 2007-2009, Novell Inc.
*
* This program is licensed under the BSD license, read LICENSE.BSD
* for further information
*/
* problems.c
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <assert.h>
#include "solver.h"
#include "solver_private.h"
#include "bitmap.h"
#include "pool.h"
#include "util.h"
#include "evr.h"
#include "solverdebug.h"
* case it is a update/infarch/dup rule, or it can be <0, which makes it refer to a job
* consisting of multiple job rules.
*/
void
solver_disableproblem(Solver *solv, Id v)
{
Rule *r;
int i;
Id *jp;
if (v > 0)
{
if (v >= solv->infarchrules && v < solv->infarchrules_end)
{
Pool *pool = solv->pool;
Id name = pool->solvables[-solv->rules[v].p].name;
while (v > solv->infarchrules && pool->solvables[-solv->rules[v - 1].p].name == name)
v--;
for (; v < solv->infarchrules_end && pool->solvables[-solv->rules[v].p].name == name; v++)
solver_disablerule(solv, solv->rules + v);
return;
}
if (v >= solv->duprules && v < solv->duprules_end)
{
Pool *pool = solv->pool;
Id name = pool->solvables[-solv->rules[v].p].name;
while (v > solv->duprules && pool->solvables[-solv->rules[v - 1].p].name == name)
v--;
for (; v < solv->duprules_end && pool->solvables[-solv->rules[v].p].name == name; v++)
solver_disablerule(solv, solv->rules + v);
return;
}
solver_disablerule(solv, solv->rules + v);
#if 0
if (v >= solv->updaterules && v < solv->updaterules_end)
{
r = solv->rules + (v - solv->updaterules + solv->featurerules);
if (r->p)
solver_enablerule(solv, r);
}
#endif
return;
}
v = -(v + 1);
jp = solv->ruletojob.elements;
for (i = solv->jobrules, r = solv->rules + i; i < solv->jobrules_end; i++, r++, jp++)
if (*jp == v)
solver_disablerule(solv, r);
}
* enableproblem
*/
void
solver_enableproblem(Solver *solv, Id v)
{
Rule *r;
int i;
Id *jp;
if (v > 0)
{
if (v >= solv->infarchrules && v < solv->infarchrules_end)
{
Pool *pool = solv->pool;
Id name = pool->solvables[-solv->rules[v].p].name;
while (v > solv->infarchrules && pool->solvables[-solv->rules[v - 1].p].name == name)
v--;
for (; v < solv->infarchrules_end && pool->solvables[-solv->rules[v].p].name == name; v++)
solver_enablerule(solv, solv->rules + v);
return;
}
if (v >= solv->duprules && v < solv->duprules_end)
{
Pool *pool = solv->pool;
Id name = pool->solvables[-solv->rules[v].p].name;
while (v > solv->duprules && pool->solvables[-solv->rules[v - 1].p].name == name)
v--;
for (; v < solv->duprules_end && pool->solvables[-solv->rules[v].p].name == name; v++)
solver_enablerule(solv, solv->rules + v);
return;
}
if (v >= solv->featurerules && v < solv->featurerules_end)
{
r = solv->rules + (v - solv->featurerules + solv->updaterules);
if (r->d >= 0)
return;
}
solver_enablerule(solv, solv->rules + v);
if (v >= solv->updaterules && v < solv->updaterules_end)
{
r = solv->rules + (v - solv->updaterules + solv->featurerules);
if (r->p)
solver_disablerule(solv, r);
}
return;
}
v = -(v + 1);
jp = solv->ruletojob.elements;
for (i = solv->jobrules, r = solv->rules + i; i < solv->jobrules_end; i++, r++, jp++)
if (*jp == v)
solver_enablerule(solv, r);
}
* enable weak rules
*
* Reenable all disabled weak rules (marked in weakrulemap)
*
*/
static void
enableweakrules(Solver *solv)
{
int i;
Rule *r;
for (i = 1, r = solv->rules + i; i < solv->learntrules; i++, r++)
{
if (r->d >= 0)
continue;
if (!MAPTST(&solv->weakrulemap, i))
continue;
solver_enablerule(solv, r);
}
}
*
* refine_suggestion
*
* at this point, all rules that led to conflicts are disabled.
* we re-enable all rules of a problem set but rule "sug", then
* continue to disable more rules until there as again a solution.
*/
static void
refine_suggestion(Solver *solv, Id *problem, Id sug, Queue *refined, int essentialok)
{
Pool *pool = solv->pool;
int i, j;
Id v;
Queue disabled;
int disabledcnt;
IF_POOLDEBUG (SOLV_DEBUG_SOLUTIONS)
{
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "refine_suggestion start\n");
for (i = 0; problem[i]; i++)
{
if (problem[i] == sug)
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "=> ");
solver_printproblem(solv, problem[i]);
}
}
queue_empty(refined);
if (!essentialok && sug < 0 && (solv->job.elements[-sug - 1] & SOLVER_ESSENTIAL) != 0)
return;
queue_init(&disabled);
queue_push(refined, sug);
solver_reset(solv);
for (i = 0; problem[i]; i++)
if (problem[i] != sug)
solver_enableproblem(solv, problem[i]);
if (sug < 0)
solver_reenablepolicyrules(solv, -sug);
else if (sug >= solv->updaterules && sug < solv->updaterules_end)
{
Rule *r = solv->rules + solv->featurerules + (sug - solv->updaterules);
if (r->p)
solver_enablerule(solv, r);
}
enableweakrules(solv);
for (;;)
{
int njob, nfeature, nupdate, pass;
queue_empty(&solv->problems);
solver_reset(solv);
if (!solv->problems.count)
solver_run_sat(solv, 0, 0);
if (!solv->problems.count)
{
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "no more problems!\n");
break;
}
disabledcnt = disabled.count;
njob = nfeature = nupdate = 0;
for (pass = 0; pass < 2; pass++)
{
for (i = 1; i < solv->problems.count - 1; i++)
{
v = solv->problems.elements[i];
if (v == 0)
break;
if (sug != v)
{
* we allow disabling all problem rules *after* sug in
* pass 2, to prevent getting the same solution twice */
for (j = 0; problem[j]; j++)
if (problem[j] == v || (pass && problem[j] == sug))
break;
if (problem[j] == v)
continue;
}
if (v >= solv->featurerules && v < solv->featurerules_end)
nfeature++;
else if (v > 0)
nupdate++;
else
{
if (!essentialok && (solv->job.elements[-v - 1] & SOLVER_ESSENTIAL) != 0)
continue;
njob++;
}
queue_push(&disabled, v);
}
if (disabled.count != disabledcnt)
break;
}
if (disabled.count == disabledcnt)
{
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "no solution found!\n");
refined->count = 0;
break;
}
if (!njob && nupdate && nfeature)
{
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "throwing away feature rules\n");
for (i = j = disabledcnt; i < disabled.count; i++)
{
v = disabled.elements[i];
if (v < solv->featurerules || v >= solv->featurerules_end)
disabled.elements[j++] = v;
}
disabled.count = j;
nfeature = 0;
}
if (disabled.count == disabledcnt + 1)
{
v = disabled.elements[disabledcnt];
if (!nfeature && v != sug)
queue_push(refined, v);
solver_disableproblem(solv, v);
if (v >= solv->updaterules && v < solv->updaterules_end)
{
Rule *r = solv->rules + (v - solv->updaterules + solv->featurerules);
if (r->p)
solver_enablerule(solv, r);
}
if (v < 0)
solver_reenablepolicyrules(solv, -v);
}
else
{
* can choose the right one */
IF_POOLDEBUG (SOLV_DEBUG_SOLUTIONS)
{
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "more than one solution found:\n");
for (i = disabledcnt; i < disabled.count; i++)
solver_printproblem(solv, disabled.elements[i]);
}
for (i = disabledcnt; i < disabled.count; i++)
{
v = disabled.elements[i];
solver_disableproblem(solv, v);
if (v >= solv->updaterules && v < solv->updaterules_end)
{
Rule *r = solv->rules + (v - solv->updaterules + solv->featurerules);
if (r->p)
solver_enablerule(solv, r);
}
}
}
}
for (i = 0; i < disabled.count; i++)
solver_enableproblem(solv, disabled.elements[i]);
queue_free(&disabled);
for (i = 0; problem[i]; i++)
solver_enableproblem(solv, problem[i]);
solver_disablepolicyrules(solv);
for (i = 0; problem[i]; i++)
solver_disableproblem(solv, problem[i]);
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "refine_suggestion end\n");
}
* sorting helper for problems
*
* bring update rules before job rules
* make essential job rules last
*/
static int
problems_sortcmp(const void *ap, const void *bp, void *dp)
{
Queue *job = dp;
Id a = *(Id *)ap, b = *(Id *)bp;
if (a < 0 && b > 0)
return 1;
if (a > 0 && b < 0)
return -1;
if (a < 0 && b < 0)
{
int af = job->elements[-a - 1] & SOLVER_ESSENTIAL;
int bf = job->elements[-b - 1] & SOLVER_ESSENTIAL;
int x = af - bf;
if (x)
return x;
}
return a - b;
}
* convert a solution rule into a job modifier
*/
static void
convertsolution(Solver *solv, Id why, Queue *solutionq)
{
Pool *pool = solv->pool;
if (why < 0)
{
why = -why;
if (why < solv->pooljobcnt)
{
queue_push(solutionq, SOLVER_SOLUTION_POOLJOB);
queue_push(solutionq, why);
}
else
{
queue_push(solutionq, SOLVER_SOLUTION_JOB);
queue_push(solutionq, why - solv->pooljobcnt);
}
return;
}
if (why >= solv->infarchrules && why < solv->infarchrules_end)
{
Id p, name;
assert(solv->rules[why].p < 0);
name = pool->solvables[-solv->rules[why].p].name;
while (why > solv->infarchrules && pool->solvables[-solv->rules[why - 1].p].name == name)
why--;
p = 0;
for (; why < solv->infarchrules_end && pool->solvables[-solv->rules[why].p].name == name; why++)
if (solv->decisionmap[-solv->rules[why].p] > 0)
{
p = -solv->rules[why].p;
break;
}
if (!p)
return;
queue_push(solutionq, SOLVER_SOLUTION_INFARCH);
queue_push(solutionq, p);
return;
}
if (why >= solv->duprules && why < solv->duprules_end)
{
Id p, name;
assert(solv->rules[why].p < 0);
name = pool->solvables[-solv->rules[why].p].name;
while (why > solv->duprules && pool->solvables[-solv->rules[why - 1].p].name == name)
why--;
p = 0;
for (; why < solv->duprules_end && pool->solvables[-solv->rules[why].p].name == name; why++)
if (solv->decisionmap[-solv->rules[why].p] > 0)
{
p = -solv->rules[why].p;
break;
}
if (!p)
return;
queue_push(solutionq, SOLVER_SOLUTION_DISTUPGRADE);
queue_push(solutionq, p);
return;
}
if (why >= solv->updaterules && why < solv->updaterules_end)
{
Id p, pp, rp = 0;
Rule *rr;
rr = solv->rules + why;
FOR_RULELITERALS(p, pp, rr)
if (p > 0 && solv->decisionmap[p] > 0)
return;
p = solv->installed->start + (why - solv->updaterules);
if (solv->dupmap_all && solv->rules[why].p != p && solv->decisionmap[p] > 0)
{
queue_push(solutionq, SOLVER_SOLUTION_DISTUPGRADE);
queue_push(solutionq, p);
return;
}
if (solv->decisionmap[p] > 0)
return;
rr = solv->rules + solv->featurerules + (why - solv->updaterules);
if (!rr->p)
rr = solv->rules + why;
if (rr->w2)
{
int mvrp = 0;
FOR_RULELITERALS(rp, pp, rr)
{
if (rp > 0 && solv->decisionmap[rp] > 0 && pool->solvables[rp].repo != solv->installed)
{
mvrp = rp;
if (!(solv->multiversion.size && MAPTST(&solv->multiversion, rp)))
break;
}
}
if (!rp && mvrp)
{
queue_push(solutionq, p);
queue_push(solutionq, mvrp);
}
}
queue_push(solutionq, p);
queue_push(solutionq, rp);
return;
}
if (why >= solv->bestrules && why < solv->bestrules_end)
{
int mvrp;
Id p, pp, rp = 0;
Rule *rr;
rr = solv->rules + why;
FOR_RULELITERALS(p, pp, rr)
if (p > 0 && solv->decisionmap[p] > 0)
return;
p = solv->bestrules_pkg[why - solv->bestrules];
if (p < 0)
{
queue_push(solutionq, 0);
queue_push(solutionq, solv->ruletojob.elements[-p - solv->jobrules] + 1);
return;
}
if (solv->decisionmap[p] > 0)
{
queue_push(solutionq, SOLVER_SOLUTION_BEST);
queue_push(solutionq, p);
return;
}
rr = solv->rules + solv->featurerules + (p - solv->installed->start);
if (!rr->p)
rr = solv->rules + solv->updaterules + (p - solv->installed->start);
mvrp = 0;
FOR_RULELITERALS(rp, pp, rr)
if (rp > 0 && solv->decisionmap[rp] > 0 && pool->solvables[rp].repo != solv->installed)
{
mvrp = rp;
if (!(solv->multiversion.size && MAPTST(&solv->multiversion, rp)))
break;
}
if (!rp && mvrp)
{
queue_push(solutionq, SOLVER_SOLUTION_BEST);
queue_push(solutionq, mvrp);
queue_push(solutionq, p);
queue_push(solutionq, 0);
return;
}
if (rp)
{
queue_push(solutionq, SOLVER_SOLUTION_BEST);
queue_push(solutionq, rp);
}
return;
}
}
* convert problem data into a form usable for refining.
* Returns the number of problems.
*/
int
solver_prepare_solutions(Solver *solv)
{
int i, j = 1, idx;
if (!solv->problems.count)
return 0;
queue_empty(&solv->solutions);
queue_push(&solv->solutions, 0);
idx = solv->solutions.count;
queue_push(&solv->solutions, -1);
for (i = 1; i < solv->problems.count; i++)
{
Id p = solv->problems.elements[i];
queue_push(&solv->solutions, p);
if (p)
continue;
solv->problems.elements[j++] = idx;
if (i + 1 >= solv->problems.count)
break;
solv->problems.elements[j++] = solv->problems.elements[++i];
idx = solv->solutions.count;
queue_push(&solv->solutions, -1);
}
solv->problems.count = j;
return j / 2;
}
* refine the simple solution rule list provided by
* the solver into multiple lists of job modifiers.
*/
static void
create_solutions(Solver *solv, int probnr, int solidx)
{
Pool *pool = solv->pool;
Queue redoq;
Queue problem, solution, problems_save;
int i, j, nsol;
int essentialok;
unsigned int now;
int oldmistakes = solv->cleandeps_mistakes ? solv->cleandeps_mistakes->count : 0;
Id extraflags = -1;
now = solv_timems(0);
queue_init(&redoq);
for (i = 0; i < solv->decisionq.count; i++)
{
Id p = solv->decisionq.elements[i];
queue_push(&redoq, p);
queue_push(&redoq, solv->decisionq_why.elements[i]);
queue_push(&redoq, solv->decisionmap[p > 0 ? p : -p]);
}
problems_save = solv->problems;
memset(&solv->problems, 0, sizeof(solv->problems));
queue_init(&problem);
for (i = solidx + 1; i < solv->solutions.count; i++)
{
Id v = solv->solutions.elements[i];
if (!v)
break;
queue_push(&problem, v);
if (v < 0)
extraflags &= solv->job.elements[-v - 1];
}
if (extraflags == -1)
extraflags = 0;
if (problem.count > 1)
solv_sort(problem.elements, problem.count, sizeof(Id), problems_sortcmp, &solv->job);
queue_push(&problem, 0);
problem.count--;
#if 0
for (i = 0; i < problem.count; i++)
printf("PP %d %d\n", i, problem.elements[i]);
#endif
nsol = 0;
essentialok = 0;
queue_init(&solution);
for (i = 0; i < problem.count; i++)
{
int solstart = solv->solutions.count;
refine_suggestion(solv, problem.elements, problem.elements[i], &solution, essentialok);
queue_push(&solv->solutions, 0);
for (j = 0; j < solution.count; j++)
convertsolution(solv, solution.elements[j], &solv->solutions);
if (solv->solutions.count == solstart + 1)
{
solv->solutions.count--;
if (nsol || i + 1 < problem.count)
continue;
if (!essentialok)
{
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "nothing found, re-run with essentialok = 1\n");
essentialok = 1;
i = -1;
continue;
}
POOL_DEBUG(SOLV_DEBUG_SOLUTIONS, "nothing found, already did essentialok, fake it\n");
queue_push(&solv->solutions, 0);
for (j = 0; j < problem.count; j++)
{
convertsolution(solv, problem.elements[j], &solv->solutions);
if (solv->solutions.count > solstart + 1)
break;
}
if (solv->solutions.count == solstart + 1)
{
solv->solutions.count--;
continue;
}
}
solv->solutions.elements[solstart] = (solv->solutions.count - (solstart + 1)) / 2;
queue_push(&solv->solutions, 0);
queue_push(&solv->solutions, 0);
queue_push(&solv->solutions, problem.elements[i]);
queue_push(&solv->solutions, extraflags & SOLVER_CLEANDEPS);
solv->solutions.elements[solidx + 1 + nsol++] = solstart;
}
solv->solutions.elements[solidx + 1 + nsol] = 0;
solv->solutions.elements[solidx] = nsol;
queue_free(&problem);
queue_free(&solution);
memset(solv->decisionmap, 0, pool->nsolvables * sizeof(Id));
queue_empty(&solv->decisionq);
queue_empty(&solv->decisionq_why);
for (i = 0; i < redoq.count; i += 3)
{
Id p = redoq.elements[i];
queue_push(&solv->decisionq, p);
queue_push(&solv->decisionq_why, redoq.elements[i + 1]);
solv->decisionmap[p > 0 ? p : -p] = redoq.elements[i + 2];
}
queue_free(&redoq);
queue_free(&solv->problems);
solv->problems = problems_save;
if (solv->cleandeps_mistakes)
{
if (oldmistakes)
queue_truncate(solv->cleandeps_mistakes, oldmistakes);
else
{
queue_free(solv->cleandeps_mistakes);
solv->cleandeps_mistakes = solv_free(solv->cleandeps_mistakes);
}
}
POOL_DEBUG(SOLV_DEBUG_STATS, "create_solutions for problem #%d took %d ms\n", probnr, solv_timems(now));
}
unsigned int
solver_problem_count(Solver *solv)
{
return solv->problems.count / 2;
}
Id
solver_next_problem(Solver *solv, Id problem)
{
if (!problem)
return solv->problems.count ? 1 : 0;
return (problem + 1) * 2 - 1 < solv->problems.count ? problem + 1 : 0;
}
unsigned int
solver_solution_count(Solver *solv, Id problem)
{
Id solidx = solv->problems.elements[problem * 2 - 1];
if (solv->solutions.elements[solidx] < 0)
create_solutions(solv, problem, solidx);
return solv->solutions.elements[solidx];
}
Id
solver_next_solution(Solver *solv, Id problem, Id solution)
{
Id solidx = solv->problems.elements[problem * 2 - 1];
if (solv->solutions.elements[solidx] < 0)
create_solutions(solv, problem, solidx);
return solv->solutions.elements[solidx + solution + 1] ? solution + 1 : 0;
}
unsigned int
solver_solutionelement_count(Solver *solv, Id problem, Id solution)
{
Id solidx = solv->problems.elements[problem * 2 - 1];
solidx = solv->solutions.elements[solidx + solution];
return solv->solutions.elements[solidx];
}
Id
solver_solutionelement_internalid(Solver *solv, Id problem, Id solution)
{
Id solidx = solv->problems.elements[problem * 2 - 1];
solidx = solv->solutions.elements[solidx + solution];
return solv->solutions.elements[solidx + 2 * solv->solutions.elements[solidx] + 3];
}
Id
solver_solutionelement_extrajobflags(Solver *solv, Id problem, Id solution)
{
Id solidx = solv->problems.elements[problem * 2 - 1];
solidx = solv->solutions.elements[solidx + solution];
return solv->solutions.elements[solidx + 2 * solv->solutions.elements[solidx] + 4];
}
* return the next item of the proposed solution
* here are the possibilities for p / rp and what
* the solver expects the application to do:
* p rp
* -------------------------------------------------------
* SOLVER_SOLUTION_INFARCH pkgid
* -> add (SOLVER_INSTALL|SOLVER_SOLVABLE, rp) to the job
* SOLVER_SOLUTION_DISTUPGRADE pkgid
* -> add (SOLVER_INSTALL|SOLVER_SOLVABLE, rp) to the job
* SOLVER_SOLUTION_BEST pkgid
* -> add (SOLVER_INSTALL|SOLVER_SOLVABLE, rp) to the job
* SOLVER_SOLUTION_JOB jobidx
* -> remove job (jobidx - 1, jobidx) from job queue
* SOLVER_SOLUTION_POOLJOB jobidx
* -> remove job (jobidx - 1, jobidx) from pool job queue
* pkgid (> 0) 0
* -> add (SOLVER_ERASE|SOLVER_SOLVABLE, p) to the job
* pkgid (> 0) pkgid (> 0)
* -> add (SOLVER_INSTALL|SOLVER_SOLVABLE, rp) to the job
* (this will replace package p)
*
* Thus, the solver will either ask the application to remove
* a specific job from the job queue, or ask to add an install/erase
* job to it.
*
*/
Id
solver_next_solutionelement(Solver *solv, Id problem, Id solution, Id element, Id *p, Id *rp)
{
Id solidx = solv->problems.elements[problem * 2 - 1];
solidx = solv->solutions.elements[solidx + solution];
if (!solidx)
return 0;
solidx += 1 + element * 2;
if (!solv->solutions.elements[solidx] && !solv->solutions.elements[solidx + 1])
return 0;
*p = solv->solutions.elements[solidx];
*rp = solv->solutions.elements[solidx + 1];
return element + 1;
}
void
solver_take_solutionelement(Solver *solv, Id p, Id rp, Id extrajobflags, Queue *job)
{
int i;
if (p == SOLVER_SOLUTION_POOLJOB)
{
solv->pool->pooljobs.elements[rp - 1] = SOLVER_NOOP;
solv->pool->pooljobs.elements[rp] = 0;
return;
}
if (p == SOLVER_SOLUTION_JOB)
{
job->elements[rp - 1] = SOLVER_NOOP;
job->elements[rp] = 0;
return;
}
if (rp <= 0 && p <= 0)
return;
if (rp > 0)
p = SOLVER_INSTALL|SOLVER_SOLVABLE|extrajobflags;
else
{
rp = p;
p = SOLVER_ERASE|SOLVER_SOLVABLE|extrajobflags;
}
for (i = 0; i < job->count; i += 2)
if (job->elements[i] == p && job->elements[i + 1] == rp)
return;
queue_push2(job, p, rp);
}
void
solver_take_solution(Solver *solv, Id problem, Id solution, Queue *job)
{
Id p, rp, element = 0;
Id extrajobflags = solver_solutionelement_extrajobflags(solv, problem, solution);
while ((element = solver_next_solutionelement(solv, problem, solution, element, &p, &rp)) != 0)
solver_take_solutionelement(solv, p, rp, extrajobflags, job);
}
*
* find problem rule
*/
static void
findproblemrule_internal(Solver *solv, Id idx, Id *reqrp, Id *conrp, Id *sysrp, Id *jobrp, Map *rseen)
{
Id rid, d;
Id lreqr, lconr, lsysr, ljobr;
Rule *r;
Id jobassert = 0;
int i, reqset = 0;
for (i = idx; (rid = solv->learnt_pool.elements[i]) != 0; i++)
{
if (rid < solv->jobrules || rid >= solv->jobrules_end)
continue;
r = solv->rules + rid;
d = r->d < 0 ? -r->d - 1 : r->d;
if (!d && r->w2 == 0 && r->p > 0)
{
jobassert = r->p;
break;
}
}
* "near to the job" */
lreqr = lconr = lsysr = ljobr = 0;
while ((rid = solv->learnt_pool.elements[idx++]) != 0)
{
assert(rid > 0);
if (rid >= solv->learntrules)
{
if (MAPTST(rseen, rid - solv->learntrules))
continue;
MAPSET(rseen, rid - solv->learntrules);
findproblemrule_internal(solv, solv->learnt_why.elements[rid - solv->learntrules], &lreqr, &lconr, &lsysr, &ljobr, rseen);
}
else if ((rid >= solv->jobrules && rid < solv->jobrules_end) || (rid >= solv->infarchrules && rid < solv->infarchrules_end) || (rid >= solv->duprules && rid < solv->duprules_end) || (rid >= solv->bestrules && rid < solv->bestrules_end))
{
if (!*jobrp)
*jobrp = rid;
}
else if (rid >= solv->updaterules && rid < solv->updaterules_end)
{
if (!*sysrp)
*sysrp = rid;
}
else
{
assert(rid < solv->rpmrules_end);
r = solv->rules + rid;
d = r->d < 0 ? -r->d - 1 : r->d;
if (!d && r->w2 < 0)
{
if (!*conrp)
*conrp = rid;
}
else
{
if (!d && r->w2 == 0 && reqset < 3)
{
if (*reqrp > 0 && r->p < -1)
{
Id op = -solv->rules[*reqrp].p;
if (op > 1 && solv->pool->solvables[op].arch != solv->pool->solvables[-r->p].arch)
continue;
}
*reqrp = rid;
reqset = 3;
}
else if (jobassert && r->p == -jobassert)
{
*reqrp = rid;
reqset = 2;
}
else if (solv->installed && r->p < 0 && solv->pool->solvables[-r->p].repo == solv->installed && reqset <= 1)
{
*reqrp = rid;
reqset = 1;
}
else if (!*reqrp)
*reqrp = rid;
}
}
}
if (!*reqrp && lreqr)
*reqrp = lreqr;
if (!*conrp && lconr)
*conrp = lconr;
if (!*jobrp && ljobr)
*jobrp = ljobr;
if (!*sysrp && lsysr)
*sysrp = lsysr;
}
* find problem rule
*
* search for a rule that describes the problem to the
* user. Actually a pretty hopeless task that may leave the user
* puzzled. To get all of the needed information use
* solver_findallproblemrules() instead.
*/
Id
solver_findproblemrule(Solver *solv, Id problem)
{
Id reqr, conr, sysr, jobr;
Id idx = solv->problems.elements[2 * problem - 2];
Map rseen;
reqr = conr = sysr = jobr = 0;
map_init(&rseen, solv->learntrules ? solv->nrules - solv->learntrules : 0);
findproblemrule_internal(solv, idx, &reqr, &conr, &sysr, &jobr, &rseen);
map_free(&rseen);
if (reqr)
return reqr;
if (conr)
return conr;
if (sysr)
return sysr;
if (jobr)
return jobr;
assert(0);
return 0;
}
static void
findallproblemrules_internal(Solver *solv, Id idx, Queue *rules, Map *rseen)
{
Id rid;
while ((rid = solv->learnt_pool.elements[idx++]) != 0)
{
if (rid >= solv->learntrules)
{
if (MAPTST(rseen, rid - solv->learntrules))
continue;
MAPSET(rseen, rid - solv->learntrules);
findallproblemrules_internal(solv, solv->learnt_why.elements[rid - solv->learntrules], rules, rseen);
continue;
}
queue_pushunique(rules, rid);
}
}
* find all problem rule
*
* return all rules that lead to the problem. This gives the user
* all of the information to understand the problem, but the result
* can be a large number of rules.
*/
void
solver_findallproblemrules(Solver *solv, Id problem, Queue *rules)
{
Map rseen;
queue_empty(rules);
map_init(&rseen, solv->learntrules ? solv->nrules - solv->learntrules : 0);
findallproblemrules_internal(solv, solv->problems.elements[2 * problem - 2], rules, &rseen);
map_free(&rseen);
}