* Copyright 2005-2008, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus <superstippi@gmx.de>
*/
#include "OffscreenWindow.h"
#include "ServerBitmap.h"
#include "OffscreenServerWindow.h"
OffscreenServerWindow::OffscreenServerWindow(const char *title, ServerApp *app,
port_id clientPort, port_id looperPort, int32 handlerID,
ServerBitmap* bitmap)
: ServerWindow(title, app, clientPort, looperPort, handlerID),
fBitmap(bitmap, true)
{
}
OffscreenServerWindow::~OffscreenServerWindow()
{
}
void
OffscreenServerWindow::SendMessageToClient(const BMessage* msg, int32 target,
bool usePreferred) const
{
}
Window*
OffscreenServerWindow::MakeWindow(BRect frame, const char* name,
window_look look, window_feel feel, uint32 flags, uint32 workspace)
{
return new OffscreenWindow(fBitmap, name, this);
}