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/*
 * Copyright (c) 1999-2000, Eric Moon.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions, and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * 3. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
 * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */


// AudioAdapterAddOn.h
// * PURPOSE
//   To test the IAudioOp framework, this add-on creates
//   'do-nothing' filter nodes.
//
// * TO DO
//   +++++ reflect build time in node info
//
// * HISTORY
//   e.moon		8sep99		Begun
#ifndef AUDIO_ADAPTER_ADD_ON_H
#define AUDIO_ADAPTER_ADD_ON_H


#include <MediaAddOn.h>


class AudioAdapterAddOn : public BMediaAddOn {
	typedef BMediaAddOn _inherited;

	public:
		//virtual ~AudioAdapterAddOn();
		explicit AudioAdapterAddOn(image_id image);

	public:	// BMediaAddOn impl
		virtual	status_t InitCheck(const char** out_failure_text);
		virtual	int32 CountFlavors();
		virtual	status_t GetFlavorAt(int32 n, const flavor_info** out_info);
		virtual	BMediaNode* InstantiateNodeFor(const flavor_info* info,
			BMessage* config, status_t* out_error);
		virtual	status_t GetConfigurationFor(BMediaNode* your_node,
				BMessage* into_message);

		virtual	bool WantsAutoStart() { return false; }
		virtual	status_t AutoStart(int in_count, BMediaNode** out_node,
			int32* out_internal_id, bool* out_has_more) { return B_OK; }
};

#endif	// AUDIO_ADAPTER_ADD_ON_H