* Copyright 2006 Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Stephan Aßmus, superstippi@gmx.de
*/
#ifndef INPUT_TEXT_VIEW_H
#define INPUT_TEXT_VIEW_H
#include <Invoker.h>
#include <TextView.h>
class InputTextView : public BTextView, public BInvoker {
public:
InputTextView(BRect frame,
const char* name,
BRect textRect,
uint32 resizingMode,
uint32 flags);
virtual ~InputTextView();
virtual void MouseDown(BPoint where);
virtual void MouseUp(BPoint where);
virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void MakeFocus(bool focus);
virtual status_t Invoke(BMessage* message = NULL);
virtual void RevertChanges() = 0;
virtual void ApplyChanges() = 0;
protected:
bool fWasFocus;
};
#endif