/** Copyright 2006, Haiku, Inc.* Distributed under the terms of the MIT License.*/#ifndef _BITMAP_PRIVATE_H#define _BITMAP_PRIVATE_H#include <Bitmap.h>#include <OS.h>// This structure is placed in the client/server shared memory area.struct overlay_client_data {sem_id lock;uint8* buffer;};void reconnect_bitmaps_to_app_server();class BBitmap::Private {public:Private(BBitmap* bitmap);void ReconnectToAppServer();private:BBitmap* fBitmap;};#endif // _BITMAP_PRIVATE_H