* Copyright 2019, Haiku, Inc.
* Distributed under the terms of the MIT License.
*
* Author:
* Preetpal Kaur <preetpalok123@gmail.com>
*/
#ifndef _INPUT_DEVICE_VIEW_H
#define _INPUT_DEVICE_VIEW_H
#include <ListItem.h>
#include <String.h>
#include <View.h>
#define ITEM_SELECTED 'I1s'
#define kITEM_MARGIN 1
class InputIcons;
enum input_type {
MOUSE_TYPE,
TOUCHPAD_TYPE,
KEYBOARD_TYPE
};
class DeviceListItemView : public BListItem {
public:
DeviceListItemView(BString title, input_type type);
void Update(BView* owner, const BFont* font);
void DrawItem(BView* owner, BRect frame,
bool complete = false);
const char* Label() { return fTitle.String();}
static InputIcons* Icons() { return sIcons; }
static void SetIcons(InputIcons* icons) { sIcons = icons; }
protected:
struct Renderer;
void SetRenderParameters(Renderer& renderer);
private:
static InputIcons* sIcons;
BString fTitle;
input_type fInputType;
};
#endif