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/*
 * Copyright 2010-2013, Haiku, Inc. All rights reserved.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *		Stefano Ceccherini, stefano.ceccherini@gmail.com
 *		Siarzhuk Zharski, zharik@gmx.li
 */


#include "Colors.h"

#include <ctype.h>
#include <stdio.h>
#include <strings.h>

#include <Application.h>
#include <Catalog.h>
#include <Resources.h>


#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Terminal colors scheme"


struct color_scheme gCustomColorScheme = {
	B_TRANSLATE("Custom")
};


BObjectList<const color_scheme, true>* gColorSchemes = NULL;


bool
ansi_color_scheme::operator==(const ansi_color_scheme& scheme)
{
	return black == scheme.black
		&& red == scheme.red
		&& green == scheme.green
		&& yellow == scheme.yellow
		&& blue == scheme.blue
		&& magenta == scheme.magenta
		&& cyan == scheme.cyan
		&& white == scheme.white;
}


bool
color_scheme::operator==(const color_scheme& scheme)
{
	return text_fore_color == scheme.text_fore_color
		&& text_back_color == scheme.text_back_color
		&& cursor_fore_color == scheme.cursor_fore_color
		&& cursor_back_color == scheme.cursor_back_color
		&& select_fore_color == scheme.select_fore_color
		&& select_back_color == scheme.select_back_color
		&& ansi_colors == scheme.ansi_colors
		&& ansi_colors_h == scheme.ansi_colors_h;
}

// #pragma mark XColorsTable implementation

XColorsTable gXColorsTable;


XColorsTable::XColorsTable()
		:
		fTable(NULL),
		fCount(0)
{
}


XColorsTable::~XColorsTable()
{
	// fTable as result of LoadResource call and owned
	// by BApplication so no need to free it explicitly
	fTable = NULL;
	fCount = 0;
}


status_t
XColorsTable::LookUpColor(const char* name, rgb_color* color)
{
	if (name == NULL || color == NULL)
		return B_BAD_DATA;

	size_t length = strlen(name);

	// first check for 'rgb:xx/xx/xx' or '#xxxxxx'-encoded color names
	u_int r = 0, g = 0, b = 0;
	float c = 0, m = 0, y = 0, k = 0;
	if ((length == 12 && sscanf(name, "rgb:%02x/%02x/%02x", &r, &g, &b) == 3)
		|| (length == 7 && sscanf(name, "#%02x%02x%02x", &r, &g, &b) == 3)) {
		color->set_to(r, g, b);
		return B_OK;
	// then check for 'rgb:xxxx/xxxx/xxxx' or '#xxxxxxxxxxxx'-encoded color names
	} else if ((length == 18 && sscanf(name, "rgb:%04x/%04x/%04x", &r, &g, &b) == 3)
		|| (length == 13 && sscanf(name, "#%04x%04x%04x", &r, &g, &b) == 3)) {
		color->set_to(r >> 8, g >> 8, b >> 8);
		return B_OK;
	// then check for 'cmyk:c.c/m.m/y.y/k.k' or 'cmy:c.c/m.m/y.y'-encoded color names
	} else if (sscanf(name, "cmyk:%f/%f/%f/%f", &c, &m, &y, &k) == 4
		|| sscanf(name, "cmy:%f/%f/%f", &c, &m, &y) == 3) {
		if (c >= 0 && m >= 0 && y >= 0 && k >= 0
			&& c <= 1 && m <= 1 && y <= 1 && k <= 1) {
			color->set_to((1 - c) * (1 - k) * 255,
				(1 - m) * (1 - k) * 255,
				(1 - y) * (1 - k) * 255);
			return B_OK;
		}
	}

	// then search the X11 rgb table
	if (fTable == NULL) {
		status_t result = _LoadXColorsTable();
		if (result != B_OK)
			return result;
	}

	// use binary search to lookup color name hash in table
	int left  = -1;
	int right = fCount;
	uint32 hash = _HashName(name);
	while ((right - left) > 1) {
		int i = (left + right) / 2;
		((fTable[i].hash < hash) ? left : right) = i;
	}

	if (fTable[right].hash == hash) {
		*color = fTable[right].color;
		return B_OK;
	}

	return B_NAME_NOT_FOUND;
}


status_t
XColorsTable::_LoadXColorsTable()
{
	BResources* res = BApplication::AppResources();
	if (res == NULL)
		return B_ERROR;

	size_t size = 0;
	fTable = (_XColorEntry*)res->LoadResource(B_RAW_TYPE, "XColorsTable", &size);
	if (fTable == NULL || size < sizeof(_XColorEntry)) {
		fTable = NULL;
		return B_ENTRY_NOT_FOUND;
	}

	fCount = size / sizeof(_XColorEntry);
	return B_OK;
}


uint32
XColorsTable::_HashName(const char* name)
{
	uint32 hash = 0;
	uint32 g = 0;

	// Using modified P.J.Weinberger hash algorithm
	// Spaces are purged out, characters are upper-cased
	// 'E' replaced with 'A' (to join 'grey' and 'gray' variations)
	for (const char* p = name; *p; p++) {
		int ch = toupper(*p);
		switch (ch) {
		case ' ':
			break;
		case 'E':
			ch = 'A';
		default:
			hash = (hash << 4) + (ch & 0xFF);
			g = hash & 0xf0000000;
			if (g != 0) {
				hash ^= g >> 24;
				hash ^= g;
			}
			break;
		}
	}

	return hash;
}