* Copyright 2008 Stephan Aßmus <superstippi@gmx.de>
* All rights reserved. Distributed under the terms of the MIT licensce.
*/
#include "AudioVolumeConverter.h"
#include <stdio.h>
#include <string.h>
#include <MediaDefs.h>
#ifdef TRACE_AUDIO_CONVERTER
# define TRACE(x...) printf(x)
#else
# define TRACE(x...)
#endif
template<typename SampleType>
static void
convert(SampleType* buffer, const int32 samples, const float volume,
const float rounding)
{
for (int32 i = 0; i < samples; i++) {
*buffer = (SampleType)(*buffer * volume + rounding);
buffer++;
}
}
template<typename SampleType>
static void
convert(SampleType* buffer, const int32 frames, const int32 channels,
const float volume1, const float volume2, const float rounding)
{
float volumeDiff = volume2 - volume1;
for (int32 i = 0; i < frames; i++) {
float volume = volume1 + volumeDiff * (i / (frames - 1));
for (int32 k = 0; k < channels; k++) {
*buffer = (SampleType)(*buffer * volume + rounding);
buffer++;
}
}
}
AudioVolumeConverter::AudioVolumeConverter(AudioReader* source, float volume)
:
AudioReader(),
fSource(NULL),
fVolume(volume),
fPreviousVolume(volume)
{
if (source && source->Format().type == B_MEDIA_RAW_AUDIO)
fFormat = source->Format();
else
source = NULL;
fSource = source;
}
AudioVolumeConverter::~AudioVolumeConverter()
{
}
bigtime_t
AudioVolumeConverter::InitialLatency() const
{
return fSource->InitialLatency();
}
status_t
AudioVolumeConverter::Read(void* buffer, int64 pos, int64 frames)
{
TRACE("AudioVolumeConverter::Read(%p, %lld, %lld)\n", buffer, pos, frames);
status_t error = InitCheck();
if (error != B_OK) {
TRACE("AudioVolumeConverter::Read() done 1\n");
return error;
}
pos += fOutOffset;
status_t ret = fSource->Read(buffer, pos, frames);
if (fPreviousVolume == 1.0 && fVolume == 1.0) {
TRACE("AudioVolumeConverter::Read() done 2\n");
return ret;
}
int32 channelCount = fFormat.u.raw_audio.channel_count;
int32 samples = frames * channelCount;
switch (fSource->Format().u.raw_audio.format) {
case media_raw_audio_format::B_AUDIO_FLOAT:
if (fVolume != fPreviousVolume) {
convert((float*)buffer, frames, channelCount,
fPreviousVolume, fVolume, 0.0);
} else
convert((float*)buffer, samples, fVolume, 0.0);
break;
case media_raw_audio_format::B_AUDIO_INT:
if (fVolume != fPreviousVolume) {
convert((int32*)buffer, frames, channelCount,
fPreviousVolume, fVolume, 0.5);
} else
convert((int32*)buffer, samples, fVolume, 0.5);
break;
case media_raw_audio_format::B_AUDIO_SHORT:
if (fVolume != fPreviousVolume) {
convert((int16*)buffer, frames, channelCount,
fPreviousVolume, fVolume, 0.5);
} else
convert((int16*)buffer, samples, fVolume, 0.5);
break;
case media_raw_audio_format::B_AUDIO_UCHAR: {
uchar* b = (uchar*)buffer;
for (int32 i = 0; i < samples; i++) {
*b = (uchar)(((float)*b - 128) * fVolume + 128.5);
b++;
}
break;
}
case media_raw_audio_format::B_AUDIO_CHAR:
if (fVolume != fPreviousVolume) {
convert((int8*)buffer, frames, channelCount,
fPreviousVolume, fVolume, 0.0);
} else
convert((int8*)buffer, samples, fVolume, 0.5);
break;
}
fPreviousVolume = fVolume;
TRACE("AudioVolumeConverter::Read() done\n");
return B_OK;
}
status_t
AudioVolumeConverter::InitCheck() const
{
status_t error = AudioReader::InitCheck();
if (error == B_OK && !fSource)
error = B_NO_INIT;
if (error == B_OK)
error = fSource->InitCheck();
return error;
}
AudioReader*
AudioVolumeConverter::Source() const
{
return fSource;
}
void
AudioVolumeConverter::SetVolume(float volume)
{
fVolume = volume;
}
float
AudioVolumeConverter::Volume() const
{
return fVolume;
}