* Copyright 2013, Gerasim Troeglazov, 3dEyes@gmail.com. All rights reserved.
* Distributed under the terms of the MIT License.
*/
#include "DataArray.h"
BDataArray::BDataArray(int32 blockSize)
{
fBlockSize = blockSize;
fData = (uint8*)malloc(blockSize);
fAllocatedDataSize = blockSize;
fDataSize = 0;
}
BDataArray::~BDataArray()
{
free(fData);
}
status_t
BDataArray::_ReallocArrayFor(int32 size)
{
if (fDataSize + size > fAllocatedDataSize) {
int32 blocks = ((fDataSize + size) / fBlockSize) + 1;
uint8 *newData = (uint8*)realloc(fData, blocks * fBlockSize);
if (newData != NULL) {
fData = newData;
fAllocatedDataSize = blocks * fBlockSize;
}
}
return fData == NULL ? B_NO_MEMORY : B_OK;
}
uint8*
BDataArray::Buffer(void)
{
return fData;
}
int32
BDataArray::Length(void)
{
return fDataSize;
}
ssize_t
BDataArray::WriteToStream(BPositionIO *stream)
{
return stream->Write(fData, fDataSize);
}
BDataArray&
BDataArray::Append(uint8 val)
{
status_t status = _ReallocArrayFor(sizeof(val));
if (status == B_OK) {
fData[fDataSize] = val;
fDataSize++;
}
return *this;
}
BDataArray&
BDataArray::Append(int8 val)
{
return Append((uint8)val);
}
BDataArray&
BDataArray::Append(uint16 val)
{
status_t status = _ReallocArrayFor(sizeof(val));
if (status == B_OK) {
val = B_HOST_TO_BENDIAN_INT16(val);
memcpy(fData + fDataSize, &val, sizeof(val));
fDataSize += sizeof(val);
}
return *this;
}
BDataArray&
BDataArray::Append(int16 val)
{
return Append((uint16)val);
}
BDataArray&
BDataArray::Append(uint32 val)
{
status_t status = _ReallocArrayFor(sizeof(val));
if (status == B_OK) {
val = B_HOST_TO_BENDIAN_INT32(val);
memcpy(fData + fDataSize, &val, sizeof(val));
fDataSize += sizeof(val);
}
return *this;
}
BDataArray&
BDataArray::Append(int64 val)
{
return Append((uint64)val);
}
BDataArray&
BDataArray::Append(uint64 val)
{
status_t status = _ReallocArrayFor(sizeof(val));
if (status == B_OK) {
val = B_HOST_TO_BENDIAN_INT64(val);
memcpy(fData + fDataSize, &val, sizeof(val));
fDataSize += sizeof(val);
}
return *this;
}
BDataArray&
BDataArray::Append(int32 val)
{
return Append((uint32)val);
}
BDataArray&
BDataArray::Append(const char *str)
{
int32 len = strlen(str);
status_t status = _ReallocArrayFor(len);
if (status == B_OK) {
memcpy(fData + fDataSize, str, len);
fDataSize += len;
}
return *this;
}
BDataArray&
BDataArray::Append(BString& str)
{
return Append(str.String());
}
BDataArray&
BDataArray::Append(BDataArray& array)
{
return Append(array.Buffer(), array.Length());
}
BDataArray&
BDataArray::Append(uint8 *ptr, int32 len)
{
status_t status = _ReallocArrayFor(len);
if (status == B_OK) {
memcpy(fData + fDataSize, ptr, len);
fDataSize += len;
}
return *this;
}
BDataArray&
BDataArray::Repeat(uint8 byte, int32 count)
{
status_t status = _ReallocArrayFor(count);
if (status == B_OK) {
memset(fData + fDataSize, byte, count);
fDataSize += count;
}
return *this;
}
BDataArray&
BDataArray::operator<<(int8 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(uint8 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(int16 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(uint16 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(int32 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(uint32 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(int64 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(uint64 val)
{
Append(val);
return *this;
}
BDataArray&
BDataArray::operator<<(const char* str)
{
Append(str);
return *this;
}
BDataArray&
BDataArray::operator<<(BDataArray& array)
{
Append(array);
return *this;
}