* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#include "SymbolButton.h"
#include <GradientLinear.h>
#include <LayoutUtils.h>
#include <Shape.h>
static const rgb_color kGreen = (rgb_color){ 116, 224, 0, 255 };
SymbolButton::SymbolButton(const char* name, BShape* symbolShape,
BMessage* message, uint32 borders)
:
BButton(name, NULL, message),
fSymbol(symbolShape),
fBorders(borders)
{
}
SymbolButton::~SymbolButton()
{
delete fSymbol;
}
void
SymbolButton::Draw(BRect updateRect)
{
uint32 flags = be_control_look->Flags(this);
rgb_color base = LowColor();
BRect bounds(Bounds());
if (fBorders != 0) {
be_control_look->DrawButtonFrame(this, bounds, updateRect, base,
base, flags & ~BControlLook::B_DISABLED, fBorders);
be_control_look->DrawButtonBackground(this, bounds, updateRect, base,
flags);
}
if (fSymbol == NULL)
return;
if (IsEnabled()) {
if (Value() == B_CONTROL_ON)
base = tint_color(base, (B_DARKEN_4_TINT + B_DARKEN_MAX_TINT) / 2);
else
base = tint_color(base, B_DARKEN_4_TINT);
} else {
if (Value() == B_CONTROL_ON)
base = tint_color(base, B_DARKEN_2_TINT);
else
base = tint_color(base, B_DARKEN_1_TINT);
}
BPoint offset;
offset.x = (bounds.left + bounds.right) / 2;
offset.y = (bounds.top + bounds.bottom) / 2;
offset.x -= fSymbol->Bounds().Width() / 2;
offset.y -= fSymbol->Bounds().Height() / 2;
offset.x = floorf(offset.x - fSymbol->Bounds().left);
offset.y = ceilf(offset.y - fSymbol->Bounds().top);
MovePenTo(offset);
BGradientLinear gradient;
gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
gradient.AddColor(base, 255);
gradient.SetStart(offset);
offset.y += fSymbol->Bounds().Height();
gradient.SetEnd(offset);
FillShape(fSymbol, gradient);
}
BSize
SymbolButton::MinSize()
{
if (fSymbol == NULL)
return BButton::MinSize();
float scale = fBorders != 0 ? 2.5f : 1.0f;
BSize size;
size.width = ceilf(fSymbol->Bounds().Width() * scale);
size.height = ceilf(fSymbol->Bounds().Height() * scale);
return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
}
BSize
SymbolButton::MaxSize()
{
BSize size(MinSize());
if (fBorders != 0)
size.width = ceilf(size.width * 1.5f);
return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
}
void
SymbolButton::SetSymbol(BShape* symbolShape)
{
BSize oldSize = MinSize();
delete fSymbol;
fSymbol = symbolShape;
if (MinSize() != oldSize)
InvalidateLayout();
Invalidate();
}