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/*
 * Copyright 2001-2014 Haiku, Inc. All rights reserved.
 * Distributed under the terms of the MIT License.
 */
#ifndef _MESSAGE_QUEUE_H
#define _MESSAGE_QUEUE_H


#include <Locker.h>
#include <Message.h>
	// For convenience


class BMessageQueue {
public:
								BMessageQueue();
	virtual						~BMessageQueue();

			void				AddMessage(BMessage* message);
			void				RemoveMessage(BMessage* message);

			int32				CountMessages() const;
			bool				IsEmpty() const;

			BMessage*			FindMessage(int32 index) const;
			BMessage*			FindMessage(uint32 what, int32 index = 0) const;

			bool				Lock();
			void				Unlock();
			bool				IsLocked() const;

			BMessage*			NextMessage();
			bool				IsNextMessage(const BMessage* message) const;

private:
			// Reserved space in the vtable for future changes to BMessageQueue
	virtual	void				_ReservedMessageQueue1();
	virtual	void				_ReservedMessageQueue2();
	virtual	void				_ReservedMessageQueue3();

								BMessageQueue(const BMessageQueue &);
			BMessageQueue&		operator=(const BMessageQueue &);

			bool				IsLocked();
				// this needs to be exported for R5 compatibility and should
				// be dropped as soon as possible

private:
			BMessage*			fHead;
			BMessage*			fTail;
			int32				fMessageCount;
	mutable	BLocker				fLock;

			uint32				_reserved[3];
};


#endif	// _MESSAGE_QUEUE_H