* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#include "PlayPauseButton.h"
#include <GradientLinear.h>
#include <LayoutUtils.h>
#include <Shape.h>
static const rgb_color kGreen = (rgb_color){ 116, 224, 0, 255 };
PlayPauseButton::PlayPauseButton(const char* name,
BShape* playSymbolShape, BShape* pauseSymbolShape, BMessage* message,
uint32 borders)
:
SymbolButton(name, NULL, message, borders),
fPlaySymbol(playSymbolShape),
fPauseSymbol(pauseSymbolShape),
fPlaybackState(kStopped)
{
}
PlayPauseButton::~PlayPauseButton()
{
delete fPlaySymbol;
delete fPauseSymbol;
}
void
PlayPauseButton::Draw(BRect updateRect)
{
SymbolButton::Draw(updateRect);
rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
rgb_color active = (rgb_color){ 116, 224, 0, 255 };
if (IsEnabled()) {
if (Value() == B_CONTROL_ON)
base = tint_color(base, (B_DARKEN_4_TINT + B_DARKEN_MAX_TINT) / 2);
else
base = tint_color(base, B_DARKEN_4_TINT);
} else {
if (Value() == B_CONTROL_ON)
base = tint_color(base, B_DARKEN_2_TINT);
else
base = tint_color(base, B_DARKEN_1_TINT);
}
BRect bounds(Bounds());
BRect pauseBounds = fPauseSymbol->Bounds();
BRect playBounds = fPlaySymbol->Bounds();
BPoint offset;
float spacing = pauseBounds.Height() / 4;
offset.x = (bounds.left + bounds.right) / 2;
offset.y = (bounds.top + bounds.bottom) / 2;
offset.x -= (pauseBounds.Width() + playBounds.Width() + spacing) / 2;
offset.y -= pauseBounds.Height() / 2;
offset.x = floorf(offset.x - playBounds.left + 0.5);
offset.y = ceilf(offset.y - pauseBounds.top);
if (Value() == B_CONTROL_ON) {
offset.x += 1;
offset.y += 1;
}
bool playActive = IsEnabled()
&& ((fPlaybackState == kPlaying && Value() == B_CONTROL_OFF)
|| (fPlaybackState == kPaused && Value() == B_CONTROL_ON));
bool pauseActive = IsEnabled()
&& ((fPlaybackState == kPaused && Value() == B_CONTROL_OFF)
|| (fPlaybackState == kPlaying && Value() == B_CONTROL_ON));
MovePenTo(offset);
BGradientLinear gradient;
if (playActive) {
gradient.AddColor(active, 0);
gradient.AddColor(tint_color(active, B_LIGHTEN_1_TINT), 255);
} else {
gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
gradient.AddColor(base, 255);
}
gradient.SetStart(offset);
offset.y += playBounds.Height();
gradient.SetEnd(offset);
FillShape(fPlaySymbol, gradient);
if (playActive) {
SetHighColor(tint_color(active, B_DARKEN_3_TINT));
MovePenBy(0.5, 0.5);
StrokeShape(fPlaySymbol);
}
offset.y -= playBounds.Height();
offset.x += ceilf(playBounds.Width() + spacing);
MovePenTo(offset);
gradient.MakeEmpty();
if (pauseActive) {
gradient.AddColor(active, 0);
gradient.AddColor(tint_color(active, B_LIGHTEN_1_TINT), 255);
} else {
gradient.AddColor(tint_color(base, B_DARKEN_1_TINT), 0);
gradient.AddColor(base, 255);
}
gradient.SetStart(offset);
offset.y += playBounds.Height();
gradient.SetEnd(offset);
FillShape(fPauseSymbol, gradient);
if (pauseActive) {
SetHighColor(tint_color(active, B_DARKEN_3_TINT));
MovePenBy(0.5, 0.5);
StrokeShape(fPauseSymbol);
}
}
BSize
PlayPauseButton::MinSize()
{
if (fPauseSymbol == NULL || fPlaySymbol == NULL)
return BButton::MinSize();
BSize size;
size.width = ceilf(
(fPlaySymbol->Bounds().Width() + fPauseSymbol->Bounds().Width())
* 2.5f);
size.height = ceilf(fPauseSymbol->Bounds().Height() * 2.5f);
return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
}
BSize
PlayPauseButton::MaxSize()
{
BSize size(MinSize());
size.width = ceilf(size.width * 1.5f);
return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
}
void
PlayPauseButton::SetPlaying()
{
_SetPlaybackState(kPlaying);
}
void
PlayPauseButton::SetPaused()
{
_SetPlaybackState(kPaused);
}
void
PlayPauseButton::SetStopped()
{
_SetPlaybackState(kStopped);
}
void
PlayPauseButton::SetSymbols(BShape* playSymbolShape, BShape* pauseSymbolShape)
{
BSize oldSize = MinSize();
delete fPlaySymbol;
fPlaySymbol = playSymbolShape;
delete fPauseSymbol;
fPauseSymbol = pauseSymbolShape;
if (MinSize() != oldSize)
InvalidateLayout();
Invalidate();
}
void
PlayPauseButton::_SetPlaybackState(uint32 state)
{
if (fPlaybackState == state)
return;
fPlaybackState = state;
Invalidate();
}