* Copyright (c) 1999-2000, Eric Moon.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __NodeKey_H__
#define __NodeKey_H__
#include <MediaDefs.h>
#include "StringContent.h"
#include "cortex_defs.h"
__BEGIN_CORTEX_NAMESPACE
class NodeKey :
public StringContent {
public:
const char* key() const { return content.String(); }
media_node_id node() const { return m_node; }
public:
virtual ~NodeKey() {}
NodeKey() : m_node(0) {}
NodeKey(
const NodeKey& clone) { _clone(clone); }
NodeKey& operator=(
const NodeKey& clone) { _clone(clone); return *this; }
bool operator<(
const NodeKey& other) const {
return key() < other.key();
}
public:
virtual void xmlExportBegin(
ExportContext& context) const;
virtual void xmlExportAttributes(
ExportContext& context) const;
virtual void xmlExportContent(
ExportContext& context) const;
virtual void xmlExportEnd(
ExportContext& context) const;
private:
friend class RouteAppNodeManager;
NodeKey(
const char* _key,
media_node_id _node) :
StringContent(_key),
m_node(_node) {}
private:
inline void _clone(
const NodeKey& clone) {
content = clone.content;
m_node = clone.m_node;
}
media_node_id m_node;
static const char* const s_element;
};
__END_CORTEX_NAMESPACE
#endif