Open Tracker License
Terms and Conditions
Copyright (c) 1991-2000, Be Incorporated. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice applies to all licensees
and shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of Be Incorporated shall not be
used in advertising or otherwise to promote the sale, use or other dealings in
this Software without prior written authorization from Be Incorporated.
Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks
of Be Incorporated in the United States and other countries. Other brand product
names are registered trademarks or trademarks of their respective holders.
All rights reserved.
*/
#ifndef _ATTRIBUTE_STREAM_H
#define _ATTRIBUTE_STREAM_H
#include <ObjectList.h>
#include <Node.h>
#include <Rect.h>
#include <String.h>
#include <TypeConstants.h>
#include <fs_attr.h>
namespace BPrivate {
struct AttributeTemplate {
const char* fAttributeName;
uint32 fAttributeType;
off_t fSize;
const char* fBits;
};
class AttributeInfo {
public:
AttributeInfo();
AttributeInfo(const AttributeInfo& other);
AttributeInfo(const char* name, attr_info info);
AttributeInfo(const char* name, uint32 type, off_t size);
void SetTo(const AttributeInfo& other);
void SetTo(const char* name, attr_info info);
void SetTo(const char* name, uint32 type, off_t size);
const char* Name() const;
uint32 Type() const;
off_t Size() const;
private:
BString fName;
attr_info fInfo;
};
class AttributeStreamNode {
public:
AttributeStreamNode();
virtual ~AttributeStreamNode();
AttributeStreamNode &operator<<(AttributeStreamNode &source);
virtual void Rewind();
virtual void MakeEmpty() {}
virtual off_t Contains(const char*, uint32);
virtual off_t Read(const char* name, const char* foreignName,
uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0);
virtual off_t Write(const char* name, const char* foreignName,
uint32 type, off_t size, const void* buffer);
virtual bool Drive();
virtual const AttributeInfo* Next();
virtual const char* Get();
virtual bool Fill(char* buffer) const;
virtual bool CanFeed() const { return false; }
private:
bool Start();
void Detach();
protected:
AttributeStreamNode* fReadFrom;
AttributeStreamNode* fWriteTo;
};
class AttributeStreamFileNode : public AttributeStreamNode {
public:
AttributeStreamFileNode();
AttributeStreamFileNode(BNode*);
virtual void MakeEmpty();
virtual void Rewind();
virtual off_t Contains(const char* name, uint32 type);
virtual off_t Read(const char* name, const char* foreignName, uint32 type,
off_t size, void* buffer, void (*swapFunc)(void*) = 0);
virtual off_t Write(const char* name, const char* foreignName, uint32 type,
off_t size, const void* buffer);
void SetTo(BNode*);
BNode* Node() { return fNode; }
protected:
virtual bool CanFeed() const { return true; }
virtual bool Drive();
virtual const AttributeInfo* Next();
virtual const char* Get();
virtual bool Fill(char* buffer) const;
private:
AttributeInfo fCurrentAttr;
BNode* fNode;
typedef AttributeStreamNode _inherited;
};
class AttributeStreamMemoryNode : public AttributeStreamNode {
public:
AttributeStreamMemoryNode();
virtual void MakeEmpty();
virtual off_t Contains(const char* name, uint32 type);
virtual off_t Read(const char* name, const char* foreignName,
uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0);
virtual off_t Write(const char* name, const char* foreignName,
uint32 type, off_t size, const void* buffer);
protected:
virtual bool CanFeed() const { return true; }
virtual void Rewind();
virtual bool Drive();
virtual const AttributeInfo* Next();
virtual const char* Get();
virtual bool Fill(char* buffer) const;
class AttrNode {
public:
AttrNode(const char* name, uint32 type, off_t size, char* data)
:
fAttr(name, type, size),
fData(data)
{
}
~AttrNode()
{
delete[] fData;
}
AttributeInfo fAttr;
char* fData;
};
virtual AttrNode* BufferingGet();
virtual AttrNode* BufferingGet(const char* name, uint32 type, off_t size);
int32 Find(const char* name, uint32 type) const;
private:
BObjectList<AttrNode, true> fAttributes;
int32 fCurrentIndex;
typedef AttributeStreamNode _inherited;
};
class AttributeStreamTemplateNode : public AttributeStreamNode {
public:
AttributeStreamTemplateNode(const AttributeTemplate*, int32 count);
virtual off_t Contains(const char* name, uint32 type);
protected:
virtual bool CanFeed() const { return true; }
virtual void Rewind();
virtual const AttributeInfo* Next();
virtual const char* Get();
virtual bool Fill(char* buffer) const;
int32 Find(const char* name, uint32 type) const;
private:
AttributeInfo fCurrentAttr;
const AttributeTemplate* fAttributes;
int32 fCurrentIndex;
int32 fCount;
typedef AttributeStreamNode _inherited;
};
class AttributeStreamFilterNode : public AttributeStreamNode {
public:
AttributeStreamFilterNode()
{}
virtual off_t Contains(const char* name, uint32 type);
virtual off_t Read(const char* name, const char* foreignName,
uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0);
virtual off_t Write(const char* name, const char* foreignName,
uint32 type, off_t size, const void* buffer);
protected:
virtual bool Reject(const char* name, uint32 type, off_t size);
virtual const AttributeInfo* Next();
private:
typedef AttributeStreamNode _inherited;
};
class NamesToAcceptAttrFilter : public AttributeStreamFilterNode {
public:
NamesToAcceptAttrFilter(const char**);
protected:
virtual bool Reject(const char* name, uint32 type, off_t size);
private:
const char** fNameList;
};
class SelectiveAttributeTransformer : public AttributeStreamNode {
public:
SelectiveAttributeTransformer(const char* attributeName,
bool (*)(const char*, uint32 , off_t , void*, void*), void* params);
virtual ~SelectiveAttributeTransformer();
virtual off_t Read(const char* name, const char* foreignName, uint32 type,
off_t size, void* buffer, void (*swapFunc)(void*) = 0);
virtual void Rewind();
protected:
virtual bool WillTransform(const char* name, uint32 type, off_t size,
const char* data) const;
virtual char* CopyAndApplyTransformer(const char* name, uint32 type,
off_t size, const char* data);
virtual bool ApplyTransformer(const char* name, uint32 type, off_t size,
char* data);
virtual const AttributeInfo* Next();
virtual const char* Get();
private:
AttributeInfo fCurrentAttr;
const char* fAttributeNameToTransform;
bool (*fTransformFunc)(const char*, uint32 , off_t , void*, void*);
void* fTransformParams;
BObjectList<char> fTransformedBuffers;
typedef AttributeStreamNode _inherited;
};
template <class Type>
class AttributeStreamConstValue : public AttributeStreamNode {
public:
AttributeStreamConstValue(const char* name, uint32 attributeType,
Type value);
protected:
virtual bool CanFeed() const { return true; }
virtual void Rewind() { fRewound = true; }
virtual const AttributeInfo* Next();
virtual const char* Get();
virtual bool Fill(char* buffer) const;
int32 Find(const char* name, uint32 type) const;
private:
AttributeInfo fAttr;
Type fValue;
bool fRewound;
typedef AttributeStreamNode _inherited;
};
template<class Type>
AttributeStreamConstValue<Type>::AttributeStreamConstValue(const char* name,
uint32 attributeType, Type value)
:
fAttr(name, attributeType, sizeof(Type)),
fValue(value),
fRewound(true)
{
}
template<class Type>
const AttributeInfo*
AttributeStreamConstValue<Type>::Next()
{
if (!fRewound)
return NULL;
fRewound = false;
return &fAttr;
}
template<class Type>
const char*
AttributeStreamConstValue<Type>::Get()
{
return (const char*)&fValue;
}
template<class Type>
bool
AttributeStreamConstValue<Type>::Fill(char* buffer) const
{
memcpy(buffer, &fValue, sizeof(Type));
return true;
}
template<class Type>
int32
AttributeStreamConstValue<Type>::Find(const char* name, uint32 type) const
{
if (strcmp(fAttr.Name(), name) == 0 && type == fAttr.Type())
return 0;
return -1;
}
class AttributeStreamBoolValue : public AttributeStreamConstValue<bool> {
public:
AttributeStreamBoolValue(const char* name, bool value)
:
AttributeStreamConstValue<bool>(name, B_BOOL_TYPE, value)
{
}
};
class AttributeStreamInt32Value : public AttributeStreamConstValue<int32> {
public:
AttributeStreamInt32Value(const char* name, int32 value)
:
AttributeStreamConstValue<int32>(name, B_INT32_TYPE, value)
{
}
};
class AttributeStreamInt64Value : public AttributeStreamConstValue<int64> {
public:
AttributeStreamInt64Value(const char* name, int64 value)
:
AttributeStreamConstValue<int64>(name, B_INT64_TYPE, value)
{
}
};
class AttributeStreamRectValue : public AttributeStreamConstValue<BRect> {
public:
AttributeStreamRectValue(const char* name, BRect value)
:
AttributeStreamConstValue<BRect>(name, B_RECT_TYPE, value)
{
}
};
class AttributeStreamFloatValue : public AttributeStreamConstValue<float> {
public:
AttributeStreamFloatValue(const char* name, float value)
:
AttributeStreamConstValue<float>(name, B_FLOAT_TYPE, value)
{
}
};
}
using namespace BPrivate;
#endif