* Copyright 2013, Axel DΓΆrfler, axeld@pinc-software.de.
* Copyright 2009, Bryce Groff, brycegroff@gmail.com.
* Distributed under the terms of the MIT License.
*/
#include <PartitionParameterEditor.h>
#include <String.h>
#include <View.h>
BPartitionParameterEditor::BPartitionParameterEditor()
:
fModificationMessage(NULL)
{
}
BPartitionParameterEditor::~BPartitionParameterEditor()
{
delete fModificationMessage;
}
of the given \a partition.
For \c B_CREATE_PARAMETER_EDITOR editors, this will be the parent
partition.
*/
void
BPartitionParameterEditor::SetTo(BPartition* partition)
{
}
This message needs to be sent whenever an internal parameter changed.
This call takes over ownership of the provided message.
The message may contain a string field "parameter" with the value set
to the name of the changed parameter.
*/
void
BPartitionParameterEditor::SetModificationMessage(BMessage* message)
{
delete fModificationMessage;
fModificationMessage = message;
}
*/
BMessage*
BPartitionParameterEditor::ModificationMessage() const
{
return fModificationMessage;
}
parameters.
To be overridden by derived classes.
The base class version returns \c NULL.
The returned BView is added to a window occasionally and removed, when
editing is done. The view belongs to the editor and needs to be deleted
by it. Subsequent calls to this method may return the same view, or each
time delete the old one and return a new one.
\return A view containing the controls needed for editing the parameters.
\c NULL can be returned, if no parameters are needed.
*/
BView*
BPartitionParameterEditor::View()
{
return NULL;
}
To be overridden by derived classes.
The base class version returns \c true.
The method is supposed to check whether the parameters the user set,
are valid, and, if so, return \c true. Otherwise return \c false.
\return \c true, if the current parameters are valid, \c false otherwise.
*/
bool
BPartitionParameterEditor::ValidateParameters() const
{
return true;
}
Each editor type comes with a number of predefined parameters that
may be changed from the outside while the editor is open. You can
either accept the changes, and update your controls correspondingly,
or else reject the change by returning an appropriate error code.
To be overridden by derived classes.
The base class version returns B_OK.
\param name The name of the changed parameter.
\param variant The new value of the parameter.
\return \c B_OK, if everything went fine, another error code otherwise.
*/
status_t
BPartitionParameterEditor::ParameterChanged(const char* name,
const BVariant& variant)
{
return B_NOT_SUPPORTED;
}
To be overridden by derived classes.
The base class version returns an empty string.
\param parameters A BString to be set to the edited parameters.
\return \c B_OK, if everything went fine, another error code otherwise.
*/
status_t
BPartitionParameterEditor::GetParameters(BString& parameters)
{
parameters.SetTo("");
return B_OK;
}