* Copyright 2011, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef GUI_TEAM_UI_SETTINGS_H
#define GUI_TEAM_UI_SETTINGS_H
#include <Message.h>
#include <String.h>
#include <ObjectList.h>
#include "Setting.h"
#include "TeamUiSettings.h"
class GuiTeamUiSettings : public TeamUiSettings {
public:
GuiTeamUiSettings();
GuiTeamUiSettings(const char* settingsID);
GuiTeamUiSettings(const GuiTeamUiSettings&
other);
~GuiTeamUiSettings();
virtual team_ui_settings_type Type() const;
virtual const char* ID() const;
virtual status_t SetTo(const BMessage& archive);
virtual status_t WriteTo(BMessage& archive) const;
virtual TeamUiSettings* Clone() const;
bool AddSettings(const char* settingID,
const BMessage& data);
status_t Settings(const char* settingID,
BMessage& data) const;
const BMessage& Values() const;
GuiTeamUiSettings& operator=(const GuiTeamUiSettings& other);
private:
status_t _SetTo(const GuiTeamUiSettings& other);
void _Unset();
BMessage fValues;
BString fID;
};
#endif