* Copyright 2006, Ingo Weinhold <bonefish@cs.tu-berlin.de>.
* Copyright 2015, Haiku, Inc.
* All rights reserved. Distributed under the terms of the MIT License.
*/
#include <SplitView.h>
#include <stdio.h>
#include <Archivable.h>
#include <ControlLook.h>
#include <Cursor.h>
#include "SplitLayout.h"
BSplitView::BSplitView(orientation orientation, float spacing)
:
BView(NULL,
B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_INVALIDATE_AFTER_LAYOUT,
fSplitLayout = new BSplitLayout(orientation, spacing))
{
}
BSplitView::BSplitView(BMessage* from)
:
BView(BUnarchiver::PrepareArchive(from)),
fSplitLayout(NULL)
{
BUnarchiver(from).Finish();
}
BSplitView::~BSplitView()
{
}
void
BSplitView::SetInsets(float left, float top, float right, float bottom)
{
left = BControlLook::ComposeSpacing(left);
top = BControlLook::ComposeSpacing(top);
right = BControlLook::ComposeSpacing(right);
bottom = BControlLook::ComposeSpacing(bottom);
fSplitLayout->SetInsets(left, top, right, bottom);
}
void
BSplitView::SetInsets(float horizontal, float vertical)
{
horizontal = BControlLook::ComposeSpacing(horizontal);
vertical = BControlLook::ComposeSpacing(vertical);
fSplitLayout->SetInsets(horizontal, vertical, horizontal, vertical);
}
void
BSplitView::SetInsets(float insets)
{
insets = BControlLook::ComposeSpacing(insets);
fSplitLayout->SetInsets(insets, insets, insets, insets);
}
void
BSplitView::GetInsets(float* left, float* top, float* right,
float* bottom) const
{
fSplitLayout->GetInsets(left, top, right, bottom);
}
float
BSplitView::Spacing() const
{
return fSplitLayout->Spacing();
}
void
BSplitView::SetSpacing(float spacing)
{
fSplitLayout->SetSpacing(spacing);
}
orientation
BSplitView::Orientation() const
{
return fSplitLayout->Orientation();
}
void
BSplitView::SetOrientation(orientation orientation)
{
fSplitLayout->SetOrientation(orientation);
}
float
BSplitView::SplitterSize() const
{
return fSplitLayout->SplitterSize();
}
void
BSplitView::SetSplitterSize(float size)
{
fSplitLayout->SetSplitterSize(size);
}
int32
BSplitView::CountItems() const
{
return fSplitLayout->CountItems();
}
float
BSplitView::ItemWeight(int32 index) const
{
return fSplitLayout->ItemWeight(index);
}
float
BSplitView::ItemWeight(BLayoutItem* item) const
{
return fSplitLayout->ItemWeight(item);
}
void
BSplitView::SetItemWeight(int32 index, float weight, bool invalidateLayout)
{
fSplitLayout->SetItemWeight(index, weight, invalidateLayout);
}
void
BSplitView::SetItemWeight(BLayoutItem* item, float weight)
{
fSplitLayout->SetItemWeight(item, weight);
}
bool
BSplitView::IsCollapsible(int32 index) const
{
return fSplitLayout->IsCollapsible(index);
}
void
BSplitView::SetCollapsible(bool collapsible)
{
fSplitLayout->SetCollapsible(collapsible);
}
void
BSplitView::SetCollapsible(int32 index, bool collapsible)
{
fSplitLayout->SetCollapsible(index, collapsible);
}
void
BSplitView::SetCollapsible(int32 first, int32 last, bool collapsible)
{
fSplitLayout->SetCollapsible(first, last, collapsible);
}
bool
BSplitView::IsItemCollapsed(int32 index) const
{
return fSplitLayout->IsItemCollapsed(index);
}
void
BSplitView::SetItemCollapsed(int32 index, bool collapsed)
{
fSplitLayout->SetItemCollapsed(index, collapsed);
}
void
BSplitView::AddChild(BView* child, BView* sibling)
{
BView::AddChild(child, sibling);
}
bool
BSplitView::AddChild(BView* child, float weight)
{
return fSplitLayout->AddView(child, weight);
}
bool
BSplitView::AddChild(int32 index, BView* child, float weight)
{
return fSplitLayout->AddView(index, child, weight);
}
bool
BSplitView::AddChild(BLayoutItem* child)
{
return fSplitLayout->AddItem(child);
}
bool
BSplitView::AddChild(BLayoutItem* child, float weight)
{
return fSplitLayout->AddItem(child, weight);
}
bool
BSplitView::AddChild(int32 index, BLayoutItem* child, float weight)
{
return fSplitLayout->AddItem(index, child, weight);
}
void
BSplitView::AttachedToWindow()
{
AdoptParentColors();
}
void
BSplitView::Draw(BRect updateRect)
{
int32 draggedSplitterIndex = fSplitLayout->DraggedSplitter();
int32 count = fSplitLayout->CountItems();
for (int32 i = 0; i < count - 1; i++) {
BRect frame = fSplitLayout->SplitterItemFrame(i);
DrawSplitter(frame, updateRect, Orientation(),
draggedSplitterIndex == i);
}
}
void
BSplitView::DrawAfterChildren(BRect r)
{
return BView::DrawAfterChildren(r);
}
void
BSplitView::MouseDown(BPoint where)
{
SetMouseEventMask(B_POINTER_EVENTS,
B_LOCK_WINDOW_FOCUS | B_SUSPEND_VIEW_FOCUS);
if (fSplitLayout->StartDraggingSplitter(where))
Invalidate();
}
void
BSplitView::MouseUp(BPoint where)
{
if (fSplitLayout->StopDraggingSplitter()) {
Relayout();
Invalidate();
}
}
void
BSplitView::MouseMoved(BPoint where, uint32 transit, const BMessage* message)
{
BCursor cursor(B_CURSOR_ID_SYSTEM_DEFAULT);
int32 splitterIndex = fSplitLayout->DraggedSplitter();
if (splitterIndex >= 0 || fSplitLayout->IsAboveSplitter(where)) {
if (Orientation() == B_VERTICAL)
cursor = BCursor(B_CURSOR_ID_RESIZE_NORTH_SOUTH);
else
cursor = BCursor(B_CURSOR_ID_RESIZE_EAST_WEST);
}
if (splitterIndex >= 0) {
BRect oldFrame = fSplitLayout->SplitterItemFrame(splitterIndex);
if (fSplitLayout->DragSplitter(where)) {
Invalidate(oldFrame);
Invalidate(fSplitLayout->SplitterItemFrame(splitterIndex));
}
}
SetViewCursor(&cursor, true);
}
void
BSplitView::MessageReceived(BMessage* message)
{
return BView::MessageReceived(message);
}
void
BSplitView::SetLayout(BLayout* layout)
{
}
status_t
BSplitView::Archive(BMessage* into, bool deep) const
{
return BView::Archive(into, deep);
}
status_t
BSplitView::AllArchived(BMessage* archive) const
{
return BView::AllArchived(archive);
}
status_t
BSplitView::AllUnarchived(const BMessage* from)
{
status_t err = BView::AllUnarchived(from);
if (err == B_OK) {
fSplitLayout = dynamic_cast<BSplitLayout*>(GetLayout());
if (!fSplitLayout && GetLayout())
return B_BAD_TYPE;
else if (!fSplitLayout)
return B_ERROR;
}
return err;
}
BArchivable*
BSplitView::Instantiate(BMessage* from)
{
if (validate_instantiation(from, "BSplitView"))
return new BSplitView(from);
return NULL;
}
void
BSplitView::DrawSplitter(BRect frame, const BRect& updateRect,
orientation orientation, bool pressed)
{
_DrawDefaultSplitter(this, frame, updateRect, orientation, pressed);
}
void
BSplitView::_DrawDefaultSplitter(BView* view, BRect frame,
const BRect& updateRect, orientation orientation, bool pressed)
{
uint32 flags = pressed ? BControlLook::B_ACTIVATED : 0;
be_control_look->DrawSplitter(view, frame, updateRect, view->ViewColor(),
orientation, flags, 0);
}
status_t
BSplitView::Perform(perform_code d, void* arg)
{
return BView::Perform(d, arg);
}
void BSplitView::_ReservedSplitView1() {}
void BSplitView::_ReservedSplitView2() {}
void BSplitView::_ReservedSplitView3() {}
void BSplitView::_ReservedSplitView4() {}
void BSplitView::_ReservedSplitView5() {}
void BSplitView::_ReservedSplitView6() {}
void BSplitView::_ReservedSplitView7() {}
void BSplitView::_ReservedSplitView8() {}
void BSplitView::_ReservedSplitView9() {}
void BSplitView::_ReservedSplitView10() {}