* Copyright 2014, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#include "ImageDebugInfoLoadingState.h"
#include "SpecificImageDebugInfoLoadingState.h"
ImageDebugInfoLoadingState::ImageDebugInfoLoadingState()
:
fSpecificInfoLoadingState(),
fSpecificInfoIndex(0)
{
}
ImageDebugInfoLoadingState::~ImageDebugInfoLoadingState()
{
}
bool
ImageDebugInfoLoadingState::HasSpecificDebugInfoLoadingState() const
{
return fSpecificInfoLoadingState.IsSet();
}
void
ImageDebugInfoLoadingState::SetSpecificDebugInfoLoadingState(
SpecificImageDebugInfoLoadingState* state)
{
fSpecificInfoLoadingState.SetTo(state, true);
}
void
ImageDebugInfoLoadingState::ClearSpecificDebugInfoLoadingState()
{
fSpecificInfoLoadingState = NULL;
}
bool
ImageDebugInfoLoadingState::UserInputRequired() const
{
if (HasSpecificDebugInfoLoadingState())
return fSpecificInfoLoadingState->UserInputRequired();
return false;
}
void
ImageDebugInfoLoadingState::SetSpecificInfoIndex(int32 index)
{
fSpecificInfoIndex = index;
}