* Copyright 2015, Rene Gollent, rene@gollent.com.
* Distributed under the terms of the MIT License.
*/
#ifndef SIGNAL_DISPOSITION_EDIT_WINDOW_H
#define SIGNAL_DISPOSITION_EDIT_WINDOW_H
#include <Window.h>
#include "Team.h"
#include "types/Types.h"
class BButton;
class BMenu;
class BMenuField;
class Team;
class UserInterfaceListener;
class SignalDispositionEditWindow : public BWindow {
public:
SignalDispositionEditWindow(
::Team* team,
int32 signal,
UserInterfaceListener* listener,
BHandler* target);
~SignalDispositionEditWindow();
static SignalDispositionEditWindow* Create(::Team* team,
int32 signal,
UserInterfaceListener* listener,
BHandler* target);
virtual void MessageReceived(BMessage* message);
virtual void Show();
private:
void _Init();
BMenu* _BuildSignalSelectionMenu();
void _UpdateState();
private:
::Team* fTeam;
UserInterfaceListener* fListener;
bool fEditMode;
int32 fCurrentSignal;
int32 fCurrentDisposition;
BButton* fSaveButton;
BButton* fCancelButton;
BMenuField* fSignalSelectionField;
BMenuField* fDispositionSelectionField;
BHandler* fTarget;
};
#endif