* Copyright 2003-2009, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Michael Phipps
* JΓ©rΓ΄me Duval, jerome.duval@free.fr
* Julun <host.haiku@gmx.de>
*/
#include "PasswordWindow.h"
#include <Application.h>
#include <Box.h>
#include <Button.h>
#include <Catalog.h>
#include <Screen.h>
#include <WindowPrivate.h>
#undef B_TRANSLATION_CONTEXT
#define B_TRANSLATION_CONTEXT "Screensaver password dialog"
PasswordWindow::PasswordWindow()
:
BWindow(BRect(100, 100, 400, 230), "Enter password",
B_NO_BORDER_WINDOW_LOOK, kPasswordWindowFeel
,
B_NOT_MOVABLE | B_NOT_CLOSABLE | B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE
| B_NOT_RESIZABLE | B_ASYNCHRONOUS_CONTROLS, B_ALL_WORKSPACES)
{
BView* topView = new BView(Bounds(), "topView", B_FOLLOW_ALL, B_WILL_DRAW);
topView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);
topView->SetHighUIColor(B_PANEL_TEXT_COLOR);
AddChild(topView);
BRect bounds(Bounds());
bounds.InsetBy(10.0, 10.0);
BBox *customBox = new BBox(bounds, "customBox", B_FOLLOW_NONE);
topView->AddChild(customBox);
customBox->SetLabel(B_TRANSLATE("Unlock screen saver"));
bounds.top += 10.0;
fPassword = new BTextControl(bounds, "password",
B_TRANSLATE("Enter password:"), "VeryLongPasswordPossible",
NULL, B_FOLLOW_NONE);
customBox->AddChild(fPassword);
fPassword->MakeFocus(true);
fPassword->ResizeToPreferred();
fPassword->TextView()->HideTyping(true);
fPassword->SetDivider(be_plain_font->StringWidth(
B_TRANSLATE_NOCOLLECT("Enter password:")) + 5.0);
BButton* button = new BButton(BRect(), "unlock", B_TRANSLATE("Unlock"),
new BMessage(kMsgUnlock), B_FOLLOW_NONE);
customBox->AddChild(button);
button->MakeDefault(true);
button->ResizeToPreferred();
button->SetTarget(NULL, be_app);
BRect frame = fPassword->Frame();
button->MoveTo(frame.right - button->Bounds().Width(), frame.bottom + 10.0);
customBox->ResizeTo(frame.right + 10.0, button->Frame().bottom + 10.0);
frame = customBox->Frame();
ResizeTo(frame.right + 10.0, frame.bottom + 10.0);
BScreen screen(this);
MoveTo(screen.Frame().left + (screen.Frame().Width() - Bounds().Width()) / 2,
screen.Frame().top + (screen.Frame().Height() - Bounds().Height()) / 2);
}
void
PasswordWindow::SetPassword(const char* text)
{
if (Lock()) {
fPassword->SetText(text);
fPassword->MakeFocus(true);
Unlock();
}
}