* Copyright 2013 Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Paweł Dziepak, pdziepak@quarnos.org
*/
#ifndef KERNEL_UTIL_BITUTIL_H
#define KERNEL_UTIL_BITUTIL_H
#include <string.h>
#include <SupportDefs.h>
static inline uint32
next_power_of_2(uint32 v)
{
v--;
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
v++;
return v;
}
static inline uint32
count_set_bits(uint32 v)
{
v = v - ((v >> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
return (((v + (v >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24;
}
static inline uint32
fls(uint32 value)
{
if (value == 0)
return 0;
#if __has_builtin(__builtin_clz)
return ((sizeof(value) * 8) - __builtin_clz(value));
#else
static const uint32 masks[] = {
0xaaaaaaaa,
0xcccccccc,
0xf0f0f0f0,
0xff00ff00,
0xffff0000
};
uint32 result = (value & masks[0]) != 0;
for (int i = 4; i > 0; i--)
result |= ((value & masks[i]) != 0) << i;
return result + 1;
#endif
}
static inline uint32
log2(uint32 v)
{
static const int MultiplyDeBruijnBitPosition[32] = {
0, 9, 1, 10, 13, 21, 2, 29, 11, 14, 16, 18, 22, 25, 3, 30,
8, 12, 20, 28, 15, 17, 24, 7, 19, 27, 23, 6, 26, 5, 4, 31
};
v |= v >> 1;
v |= v >> 2;
v |= v >> 4;
v |= v >> 8;
v |= v >> 16;
return MultiplyDeBruijnBitPosition[(uint32)(v * 0x07C4ACDDU) >> 27];
}
template<typename T>
void
bitmap_shift(T* bits, size_t bitCount, ssize_t shift)
{
if (shift == 0)
return;
const size_t bitsPerElement = sizeof(T) * 8;
const size_t elementsCount = (bitCount + bitsPerElement - 1) / bitsPerElement;
const size_t absoluteShift = (shift > 0) ? shift : -shift;
const size_t nElements = absoluteShift / bitsPerElement;
const size_t nBits = absoluteShift % bitsPerElement;
if (nElements != 0) {
if (shift > 0) {
memmove(&bits[nElements], bits, sizeof(T) * (elementsCount - nElements));
memset(bits, 0, sizeof(T) * nElements);
} else if (shift < 0) {
memmove(bits, &bits[nElements], sizeof(T) * (elementsCount - nElements));
memset(&bits[elementsCount - nElements], 0, sizeof(T) * nElements);
}
}
if (nBits == 0)
return;
if (shift > 0) {
for (ssize_t i = elementsCount - 1; i >= 0; i--) {
T low = 0;
if (i != 0)
low = bits[i - 1] >> (bitsPerElement - nBits);
const T high = bits[i] << nBits;
bits[i] = low | high;
}
} else if (shift < 0) {
for (size_t i = 0; i < elementsCount; i++) {
const T low = bits[i] >> nBits;
T high = 0;
if (i != (elementsCount - 1))
high = bits[i + 1] << (bitsPerElement - nBits);
bits[i] = low | high;
}
}
}
#endif