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/*
 * Copyright 2006-2009, Haiku, Inc. All rights reserved.
 * Distributed under the terms of the MIT License.
 */
#ifndef _STRING_ITEM_H
#define _STRING_ITEM_H


#include <ListItem.h>


class BStringItem : public BListItem {
public:
								BStringItem(const char* text,
									uint32 outlineLevel = 0,
									bool expanded = true);
								BStringItem(BMessage* archive);
	virtual						~BStringItem();

	static	BArchivable*		Instantiate(BMessage* archive);
	virtual	status_t			Archive(BMessage* archive,
									bool deep = true) const;

	virtual	void				DrawItem(BView* owner, BRect frame,
									bool complete = false);
	virtual	void				SetText(const char* text);
			const char*			Text() const;

	virtual	void				Update(BView* owner, const BFont* font);

	virtual	status_t			Perform(perform_code code, void* arg);

protected:
			float				BaselineOffset() const;

private:
	// FBC padding and forbidden methods
	virtual	void				_ReservedStringItem1();
	virtual	void				_ReservedStringItem2();

								BStringItem(const BStringItem& item);
			BStringItem&		operator=(const BStringItem& item);

private:
			char*				fText;
			float				fBaselineOffset;
			uint32				_reserved[2];
};

#endif	// _STRING_ITEM_H