* Copyright 2001-2010, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
*/
#ifndef CURSOR_MANAGER_H
#define CURSOR_MANAGER_H
#include <List.h>
#include <Locker.h>
#include <TokenSpace.h>
#include "CursorSet.h"
using BPrivate::BTokenSpace;
class ServerCursor;
\class CursorManager CursorManager.h
\brief Handles almost all cursor management functions for the system
The Cursor manager provides system cursor support, previous unseen on
any BeOS platform. It also provides tokens for BCursors and frees all
of an application's cursors whenever an application closes.
*/
class CursorManager : public BLocker {
public:
CursorManager();
~CursorManager();
void InitializeCursors(float scale);
void ReleaseCursors();
ServerCursor* CreateCursor(team_id clientTeam,
const uint8* cursorData);
ServerCursor* CreateCursor(team_id clientTeam,
BRect r, color_space format, int32 flags,
BPoint hotspot, int32 bytesPerRow = -1);
int32 AddCursor(ServerCursor* cursor,
int32 token = -1);
void DeleteCursors(team_id team);
void RemoveCursor(ServerCursor* cursor);
void SetCursorSet(const char* path);
ServerCursor* GetCursor(BCursorID which);
ServerCursor* FindCursor(int32 token);
private:
BBitmap _RenderVectorCursor(uint32 size, const uint8* vector,
uint32 vectorSize, float shadowStrength);
void _InitCursor(ServerCursor*& cursorMember, BCursorID id,
const uint8* vector, uint32 vectorSize,
const BPoint& hotSpot, float scale);
void _LoadCursor(ServerCursor*& cursorMember,
const CursorSet& set, BCursorID id);
ServerCursor* _FindCursor(team_id cientTeam,
const uint8* cursorData);
void _RemoveCursor(ServerCursor* cursor);
private:
BList fCursorList;
BTokenSpace fTokenSpace;
ServerCursor* fCursorSystemDefault;
ServerCursor* fCursorContextMenu;
ServerCursor* fCursorCopy;
ServerCursor* fCursorCreateLink;
ServerCursor* fCursorCrossHair;
ServerCursor* fCursorFollowLink;
ServerCursor* fCursorGrab;
ServerCursor* fCursorGrabbing;
ServerCursor* fCursorHelp;
ServerCursor* fCursorIBeam;
ServerCursor* fCursorIBeamHorizontal;
ServerCursor* fCursorMove;
ServerCursor* fCursorNoCursor;
ServerCursor* fCursorNotAllowed;
ServerCursor* fCursorProgress;
ServerCursor* fCursorResizeEast;
ServerCursor* fCursorResizeEastWest;
ServerCursor* fCursorResizeNorth;
ServerCursor* fCursorResizeNorthEast;
ServerCursor* fCursorResizeNorthEastSouthWest;
ServerCursor* fCursorResizeNorthSouth;
ServerCursor* fCursorResizeNorthWest;
ServerCursor* fCursorResizeNorthWestSouthEast;
ServerCursor* fCursorResizeSouth;
ServerCursor* fCursorResizeSouthEast;
ServerCursor* fCursorResizeSouthWest;
ServerCursor* fCursorResizeWest;
ServerCursor* fCursorZoomIn;
ServerCursor* fCursorZoomOut;
};
#endif