Copyright (C) 1988,89,90,91,92,93,94,96,97 Free Software Foundation, Inc.
NOTE: This source is derived from an old version taken from the GNU C
Library (glibc).
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2, or (at your option) any
later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street - Fifth Floor, Boston, MA 02110-1301,
USA. */
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "obstack.h"
incremented whenever callers compiled using an old obstack.h can no
longer properly call the functions in this obstack.c. */
#define OBSTACK_INTERFACE_VERSION 1
actually compiling the library itself, and the installed library
supports the same library interface we do. This code is part of the GNU
C Library, but also included in many other GNU distributions. Compiling
and linking in this code is a waste when using the GNU C library
(especially if it is a shared library). Rather than having every GNU
program understand `configure --with-gnu-libc' and omit the object
files, it is simpler to just do this in the source for each such file. */
#include <stdio.h>
#if !defined (_LIBC) && defined (__GNU_LIBRARY__) && __GNU_LIBRARY__ > 1
#include <gnu-versions.h>
#if _GNU_OBSTACK_INTERFACE_VERSION == OBSTACK_INTERFACE_VERSION
#define ELIDE_CODE
#endif
#endif
#ifndef ELIDE_CODE
#define POINTER void *
struct fooalign {char x; double d;};
#define DEFAULT_ALIGNMENT \
((PTR_INT_TYPE) ((char *) &((struct fooalign *) 0)->d - (char *) 0))
But in fact it might be less smart and round addresses to as much as
DEFAULT_ROUNDING. So we prepare for it to do that. */
union fooround {long x; double d;};
#define DEFAULT_ROUNDING (sizeof (union fooround))
On some machines, copying successive ints does not work;
in such a case, redefine COPYING_UNIT to `long' (if that works)
or `char' as a last resort. */
#ifndef COPYING_UNIT
#define COPYING_UNIT int
#endif
jump to the handler pointed to by `obstack_alloc_failed_handler'.
This variable by default points to the internal function
`print_and_abort'. */
static void print_and_abort (void);
void (*obstack_alloc_failed_handler) (void) = print_and_abort;
#if defined __GNU_LIBRARY__ || defined HAVE_STDLIB_H
#include <stdlib.h>
#endif
#ifndef EXIT_FAILURE
#define EXIT_FAILURE 1
#endif
int obstack_exit_failure = EXIT_FAILURE;
to avoid multiple evaluation. */
struct obstack *_obstack;
calling interface, or calls functions with the mmalloc/mfree interface
(that adds an extra first argument), based on the state of use_extra_arg.
For free, do not use ?:, since some compilers, like the MIPS compilers,
do not allow (expr) ? void : void. */
#if defined (__STDC__) && __STDC__
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
} while (0)
#else
#define CALL_CHUNKFUN(h, size) \
(((h) -> use_extra_arg) \
? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
: (*(struct _obstack_chunk *(*) ()) (h)->chunkfun) ((size)))
#define CALL_FREEFUN(h, old_chunk) \
do { \
if ((h) -> use_extra_arg) \
(*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
else \
(*(void (*) ()) (h)->freefun) ((old_chunk)); \
} while (0)
#endif
Objects start on multiples of ALIGNMENT (0 means use default).
CHUNKFUN is the function to use to allocate chunks,
and FREEFUN the function to free them.
Return nonzero if successful, zero if out of memory.
To recover from an out of memory error,
free up some memory, then call this again. */
int
_obstack_begin (struct obstack *h, int size, int alignment,
POINTER (*chunkfun) (long), void (*freefun) (void *))
{
register struct _obstack_chunk *chunk;
if (alignment == 0)
alignment = (int) DEFAULT_ALIGNMENT;
if (size == 0)
{
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->use_extra_arg = 0;
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = chunk->contents;
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
h->maybe_empty_object = 0;
h->alloc_failed = 0;
return 1;
}
int
_obstack_begin_1 (struct obstack *h, int size, int alignment,
POINTER (*chunkfun) (POINTER, long),
void (*freefun) (POINTER, POINTER), POINTER arg)
{
register struct _obstack_chunk *chunk;
if (alignment == 0)
alignment = (int) DEFAULT_ALIGNMENT;
if (size == 0)
{
Use the values for range checking, because if range checking is off,
the extra bytes won't be missed terribly, but if range checking is on
and we used a larger request, a whole extra 4096 bytes would be
allocated.
These number are irrelevant to the new GNU malloc. I suspect it is
less sensitive to the size of the request. */
int extra = ((((12 + DEFAULT_ROUNDING - 1) & ~(DEFAULT_ROUNDING - 1))
+ 4 + DEFAULT_ROUNDING - 1)
& ~(DEFAULT_ROUNDING - 1));
size = 4096 - extra;
}
h->chunkfun = (struct _obstack_chunk * (*)(void *,long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->extra_arg = arg;
h->use_extra_arg = 1;
chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = chunk->contents;
h->chunk_limit = chunk->limit
= (char *) chunk + h->chunk_size;
chunk->prev = 0;
h->maybe_empty_object = 0;
h->alloc_failed = 0;
return 1;
}
on the assumption that LENGTH bytes need to be added
to the current object, or a new object of length LENGTH allocated.
Copies any partial object from the end of the old chunk
to the beginning of the new one. */
void
_obstack_newchunk (struct obstack *h, int length)
{
register struct _obstack_chunk *old_chunk = h->chunk;
register struct _obstack_chunk *new_chunk;
register long new_size;
register long obj_size = h->next_free - h->object_base;
register long i;
long already;
new_size = (obj_size + length) + (obj_size >> 3) + 100;
if (new_size < h->chunk_size)
new_size = h->chunk_size;
new_chunk = CALL_CHUNKFUN (h, new_size);
if (!new_chunk)
(*obstack_alloc_failed_handler) ();
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
Word at a time is fast and is safe if the object
is sufficiently aligned. */
if (h->alignment_mask + 1 >= DEFAULT_ALIGNMENT)
{
for (i = obj_size / sizeof (COPYING_UNIT) - 1;
i >= 0; i--)
((COPYING_UNIT *)new_chunk->contents)[i]
= ((COPYING_UNIT *)h->object_base)[i];
but that can cross a page boundary on a machine
which does not do strict alignment for COPYING_UNITS. */
already = obj_size / sizeof (COPYING_UNIT) * sizeof (COPYING_UNIT);
}
else
already = 0;
for (i = already; i < obj_size; i++)
new_chunk->contents[i] = h->object_base[i];
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
if (h->object_base == old_chunk->contents && ! h->maybe_empty_object)
{
new_chunk->prev = old_chunk->prev;
CALL_FREEFUN (h, old_chunk);
}
h->object_base = new_chunk->contents;
h->next_free = h->object_base + obj_size;
h->maybe_empty_object = 0;
}
This is here for debugging.
If you use it in a program, you are probably losing. */
obstack.h because it is just for debugging. */
int _obstack_allocated_p (struct obstack *h, POINTER obj);
int
_obstack_allocated_p (struct obstack *h, POINTER obj)
{
register struct _obstack_chunk *lp;
register struct _obstack_chunk *plp;
lp = (h)->chunk;
the beginning of the chunk but might be an empty object exactly
at the end of an adjacent chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
lp = plp;
}
return lp != 0;
}
more recently than OBJ. If OBJ is zero, free everything in H. */
#undef obstack_free
This is the first one, called from non-ANSI code. */
void
_obstack_free (struct obstack *h, POINTER obj)
{
register struct _obstack_chunk *lp;
register struct _obstack_chunk *plp;
lp = h->chunk;
But there can be an empty object at that address
at the end of another chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
lp = plp;
chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
{
h->object_base = h->next_free = (char *) (obj);
h->chunk_limit = lp->limit;
h->chunk = lp;
}
else if (obj != 0)
abort ();
}
void
obstack_free (struct obstack *h, POINTER obj)
{
register struct _obstack_chunk *lp;
register struct _obstack_chunk *plp;
lp = h->chunk;
But there can be an empty object at that address
at the end of another chunk. */
while (lp != 0 && ((POINTER) lp >= obj || (POINTER) (lp)->limit < obj))
{
plp = lp->prev;
CALL_FREEFUN (h, lp);
lp = plp;
chunk contains an empty object, so assume that it may. */
h->maybe_empty_object = 1;
}
if (lp)
{
h->object_base = h->next_free = (char *) (obj);
h->chunk_limit = lp->limit;
h->chunk = lp;
}
else if (obj != 0)
abort ();
}
int
_obstack_memory_used (struct obstack *h)
{
register struct _obstack_chunk* lp;
register int nbytes = 0;
for (lp = h->chunk; lp != 0; lp = lp->prev)
{
nbytes += lp->limit - (char *) lp;
}
return nbytes;
}
#ifndef _
# if (HAVE_LIBINTL_H && ENABLE_NLS) || defined _LIBC
# include <libintl.h>
# ifndef _
# define _(Str) gettext (Str)
# endif
# else
# define _(Str) (Str)
# endif
#endif
static void
print_and_abort (void)
{
fputs (_("memory exhausted\n"), stderr);
exit (obstack_exit_failure);
}
#if 0
and it uses bcopy via obstack_grow, which causes trouble on sysV. */
Define them to simply use the corresponding macros to do the job. */
the macro-definitions of the names from being expanded there. */
POINTER (obstack_base) (struct obstack *obstack)
{
return obstack_base (obstack);
}
POINTER (obstack_next_free) (struct obstack *obstack)
{
return obstack_next_free (obstack);
}
int (obstack_object_size) (struct obstack *obstack)
{
return obstack_object_size (obstack);
}
int (obstack_room) (struct obstack *obstack)
{
return obstack_room (obstack);
}
int (obstack_make_room) (struct obstack *obstack, int length)
{
return obstack_make_room (obstack, length);
}
void (obstack_grow) (struct obstack *obstack, POINTER pointer, int length)
{
obstack_grow (obstack, pointer, length);
}
void (obstack_grow0) (struct obstack *obstack, POINTER pointer, int length)
{
obstack_grow0 (obstack, pointer, length);
}
void (obstack_1grow) (struct obstack *obstack, int character)
{
obstack_1grow (obstack, character);
}
void (obstack_blank) (struct obstack *obstack, int length)
{
obstack_blank (obstack, length);
}
void (obstack_1grow_fast) (struct obstack *obstack, int character)
{
obstack_1grow_fast (obstack, character);
}
void (obstack_blank_fast) (struct obstack *obstack, int length)
{
obstack_blank_fast (obstack, length);
}
POINTER (obstack_finish) (struct obstack *obstack)
{
return obstack_finish (obstack);
}
POINTER (obstack_alloc) (struct obstack *obstack, int length)
{
return obstack_alloc (obstack, length);
}
POINTER (obstack_copy) (struct obstack *obstack, POINTER pointer, int length)
{
return obstack_copy (obstack, pointer, length);
}
POINTER (obstack_copy0) (struct obstack *obstack, POINTER pointer, int length)
{
return obstack_copy0 (obstack, pointer, length);
}
#endif
#endif