* Copyright 2001-2010, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Axel DΓΆrfler, axeld@pinc-software.de
*/
#include "ServerBitmap.h"
#include <new>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "BitmapManager.h"
#include "ClientMemoryAllocator.h"
#include "ColorConversion.h"
#include "HWInterface.h"
#include "InterfacePrivate.h"
#include "Overlay.h"
#include "ServerApp.h"
using std::nothrow;
using namespace BPrivate;
The reason why this looks so complicated is to optimize the most common
path (bitmap creation from the application), and don't cause any further
memory allocations for maintaining memory in that case.
If a bitmap was allocated this way, both, the fAllocator and
fAllocationCookie members are used.
For overlays, the allocator only allocates a small piece of client memory
for use with the overlay_client_data structure - the actual buffer will be
placed in the graphics frame buffer and is allocated by the graphics driver.
If the memory was allocated on the app_server heap, neither fAllocator, nor
fAllocationCookie are used, and the buffer is just freed in that case when
the bitmap is destructed. This method is mainly used for cursors.
*/
\param rect Size of the bitmap.
\param space Color space of the bitmap
\param flags Various bitmap flags to tweak the bitmap as defined in Bitmap.h
\param bytesperline Number of bytes in each row. -1 implies the default
value. Any value less than the the default will less than the default
will be overridden, but any value greater than the default will result
in the number of bytes specified.
\param screen Screen assigned to the bitmap.
*/
ServerBitmap::ServerBitmap(BRect rect, color_space space, uint32 flags,
int32 bytesPerRow, screen_id screen)
:
fMemory(NULL),
fOverlay(NULL),
fBuffer(NULL),
fWidth(rect.IntegerWidth() + 1),
fHeight(rect.IntegerHeight() + 1),
fBytesPerRow(0),
fSpace(space),
fFlags(flags),
fOwner(NULL)
{
int32 minBytesPerRow = get_bytes_per_row(space, fWidth);
fBytesPerRow = max_c(bytesPerRow, minBytesPerRow);
}
ServerBitmap::ServerBitmap(const ServerBitmap* bitmap)
:
fMemory(NULL),
fOverlay(NULL),
fBuffer(NULL),
fOwner(NULL)
{
if (bitmap) {
fWidth = bitmap->fWidth;
fHeight = bitmap->fHeight;
fBytesPerRow = bitmap->fBytesPerRow;
fSpace = bitmap->fSpace;
fFlags = bitmap->fFlags;
} else {
fWidth = 0;
fHeight = 0;
fBytesPerRow = 0;
fSpace = B_NO_COLOR_SPACE;
fFlags = 0;
}
}
ServerBitmap::~ServerBitmap()
{
if (fMemory != NULL) {
if (fMemory != &fClientMemory)
delete fMemory;
} else
delete[] fBuffer;
}
Subclasses should call this so the buffer can automagically
be allocated on the heap.
*/
void
ServerBitmap::AllocateBuffer()
{
uint32 length = BitsLength();
if (length > 0) {
delete[] fBuffer;
fBuffer = new(std::nothrow) uint8[length];
}
}
status_t
ServerBitmap::ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow,
color_space colorSpace)
{
if (!bits || bitsLength < 0 || bytesPerRow <= 0)
return B_BAD_VALUE;
return BPrivate::ConvertBits(bits, fBuffer, bitsLength, BitsLength(),
bytesPerRow, fBytesPerRow, colorSpace, fSpace, fWidth, fHeight);
}
status_t
ServerBitmap::ImportBits(const void *bits, int32 bitsLength, int32 bytesPerRow,
color_space colorSpace, BPoint from, BPoint to, int32 width, int32 height)
{
if (!bits || bitsLength < 0 || bytesPerRow <= 0 || width < 0 || height < 0)
return B_BAD_VALUE;
return BPrivate::ConvertBits(bits, fBuffer, bitsLength, BitsLength(),
bytesPerRow, fBytesPerRow, colorSpace, fSpace, from, to, width,
height);
}
area_id
ServerBitmap::Area() const
{
if (fMemory != NULL)
return fMemory->Area();
return B_ERROR;
}
uint32
ServerBitmap::AreaOffset() const
{
if (fMemory != NULL)
return fMemory->AreaOffset();
return 0;
}
void
ServerBitmap::SetOverlay(::Overlay* overlay)
{
fOverlay.SetTo(overlay);
}
::Overlay*
ServerBitmap::Overlay() const
{
return fOverlay.Get();
}
void
ServerBitmap::SetOwner(ServerApp* owner)
{
fOwner = owner;
}
ServerApp*
ServerBitmap::Owner() const
{
return fOwner;
}
void
ServerBitmap::PrintToStream()
{
printf("Bitmap@%p: (%" B_PRId32 ":%" B_PRId32 "), space %" B_PRId32 ", "
"bpr %" B_PRId32 ", buffer %p\n", this, fWidth, fHeight, (int32)fSpace,
fBytesPerRow, fBuffer);
}
UtilityBitmap::UtilityBitmap(BRect rect, color_space space, uint32 flags,
int32 bytesPerRow, screen_id screen)
:
ServerBitmap(rect, space, flags, bytesPerRow, screen)
{
AllocateBuffer();
}
UtilityBitmap::UtilityBitmap(const ServerBitmap* bitmap)
:
ServerBitmap(bitmap)
{
AllocateBuffer();
if (bitmap->Bits())
memcpy(Bits(), bitmap->Bits(), bitmap->BitsLength());
}
UtilityBitmap::UtilityBitmap(const uint8* alreadyPaddedData, uint32 width,
uint32 height, color_space format)
:
ServerBitmap(BRect(0, 0, width - 1, height - 1), format, 0)
{
AllocateBuffer();
if (Bits())
memcpy(Bits(), alreadyPaddedData, BitsLength());
}
UtilityBitmap::~UtilityBitmap()
{
}