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/*
 * Copyright (c) 2000-2008, Ingo Weinhold <ingo_weinhold@gmx.de>,
 * Copyright (c) 2000-2008, Stephan Aßmus <superstippi@gmx.de>,
 * All Rights Reserved. Distributed under the terms of the MIT license.
 */


//! This class controls our media nodes and general playback


#include "NodeManager.h"

#include <stdio.h>
#include <string.h>

#include <MediaRoster.h>
#include <scheduler.h>
#include <TimeSource.h>

#include "AudioProducer.h"
#include "AudioSupplier.h"
#include "VideoConsumer.h"
#include "VideoProducer.h"
#include "VideoSupplier.h"


// debugging
//#define TRACE_NODE_MANAGER
#ifdef TRACE_NODE_MANAGER
#	define TRACE(x...)	printf(x)
#	define ERROR(x...)	fprintf(stderr, x)
#else
#	define TRACE(x...)
#	define ERROR(x...)	fprintf(stderr, x)
#endif

#define print_error(str, status) printf(str ", error: %s\n", strerror(status))


NodeManager::Connection::Connection()
	:
	connected(false)
{
}


// #pragma mark -


NodeManager::NodeManager()
	:
	PlaybackManager(),
	fMediaRoster(NULL),
	fAudioProducer(NULL),
	fVideoConsumer(NULL),
	fVideoProducer(NULL),
	fTimeSource(media_node::null),
	fAudioConnection(),
	fVideoConnection(),
	fPerformanceTimeBase(0),
	fStatus(B_NO_INIT),
	fVideoTarget(NULL),
	fAudioSupplier(NULL),
	fVideoSupplier(NULL),
	fVideoBounds(0, 0, -1, -1),
	fPeakListener(NULL)
{
}


NodeManager::~NodeManager()
{
	_StopNodes();
	_TearDownNodes();
}


status_t
NodeManager::Init(BRect videoBounds, float videoFrameRate,
	color_space preferredVideoFormat, float audioFrameRate,
	uint32 audioChannels, int32 loopingMode, bool loopingEnabled,
	float speed, uint32 enabledNodes, bool useOverlays)
{
	// init base class
	PlaybackManager::Init(videoFrameRate, true, loopingMode, loopingEnabled,
		speed);

	// get some objects from a derived class
	if (fVideoTarget == NULL)
		fVideoTarget = CreateVideoTarget();

	if (fVideoSupplier == NULL)
		fVideoSupplier = CreateVideoSupplier();

	if (fAudioSupplier == NULL)
		fAudioSupplier = CreateAudioSupplier();

	return FormatChanged(videoBounds, videoFrameRate, preferredVideoFormat,
		audioFrameRate, audioChannels, enabledNodes, useOverlays, true);
}


status_t
NodeManager::InitCheck()
{
	return fStatus;
}


void
NodeManager::SetPlayMode(int32 mode, bool continuePlaying)
{
	if (fVideoConsumer != NULL && fMediaRoster != NULL) {
		BMediaNode::run_mode runMode = mode > 0 ?
			BMediaNode::B_DROP_DATA : BMediaNode::B_OFFLINE;
		status_t ret = fMediaRoster->SetRunModeNode(fVideoConnection.consumer,
			runMode);
		if (ret != B_OK) {
			printf("NodeManager::SetPlayMode(%" B_PRId32 "), setting run mode "
				"failed: %s\n", mode, strerror(ret));
		}
	}

	PlaybackManager::SetPlayMode(mode, continuePlaying);
}


status_t
NodeManager::CleanupNodes()
{
	_StopNodes();
	return _TearDownNodes(false);
}


status_t
NodeManager::FormatChanged(BRect videoBounds, float videoFrameRate,
	color_space preferredVideoFormat, float audioFrameRate,
	uint32 audioChannels, uint32 enabledNodes, bool useOverlays, bool force)
{
	TRACE("NodeManager::FormatChanged()\n");

	if (!force && videoBounds == VideoBounds()
		&& videoFrameRate == FramesPerSecond()) {
		TRACE("   -> reusing existing nodes\n");
		// TODO: if enabledNodes would indicate that audio or video
		// is no longer needed, or, worse yet, suddenly needed when
		// it wasn't before, then we should not return here!
		PlaybackManager::Init(videoFrameRate, false, LoopMode(),
			IsLoopingEnabled(), Speed(), MODE_PLAYING_PAUSED_FORWARD,
			CurrentFrame());
		return B_OK;
	}

	_StopNodes();
	_TearDownNodes();

	PlaybackManager::Init(videoFrameRate, true, LoopMode(), IsLoopingEnabled(),
		Speed(), MODE_PLAYING_PAUSED_FORWARD, CurrentFrame());

	SetVideoBounds(videoBounds);

	status_t ret = _SetUpNodes(preferredVideoFormat, enabledNodes,
		useOverlays, audioFrameRate, audioChannels);
	if (ret == B_OK)
		_StartNodes();
	else
		fprintf(stderr, "unable to setup nodes: %s\n", strerror(ret));

	return ret;
}


bigtime_t
NodeManager::RealTimeForTime(bigtime_t time) const
{
	bigtime_t result = 0;
	if (fVideoProducer) {
		result = fVideoProducer->TimeSource()->RealTimeFor(
			fPerformanceTimeBase + time, 0);
	} else if (fAudioProducer) {
		result = fAudioProducer->TimeSource()->RealTimeFor(
			fPerformanceTimeBase + time, 0);
	}
//printf("NodeManager::RealTimeForTime(%lld) -> %lld\n", time, result);
	return result;
}


bigtime_t
NodeManager::TimeForRealTime(bigtime_t time) const
{
	bigtime_t result = 0;
	if (fVideoProducer) {
		result = fVideoProducer->TimeSource()->PerformanceTimeFor(time)
			- fPerformanceTimeBase;
	} else if (fAudioProducer) {
		result = fAudioProducer->TimeSource()->PerformanceTimeFor(time)
			- fPerformanceTimeBase;
	}
	return result;
}


void
NodeManager::SetCurrentAudioTime(bigtime_t time)
{
//printf("NodeManager::SetCurrentAudioTime(%lld)\n", time);
	PlaybackManager::SetCurrentAudioTime(time);
	if (!fVideoProducer) {
		// running without video, update video time as well
		PlaybackManager::SetCurrentVideoTime(time);
	}
}


void
NodeManager::SetVideoBounds(BRect bounds)
{
	if (bounds != fVideoBounds) {
		fVideoBounds = bounds;
		NotifyVideoBoundsChanged(fVideoBounds);
	}
}


BRect
NodeManager::VideoBounds() const
{
	return fVideoBounds;
}


void
NodeManager::SetVideoTarget(VideoTarget* videoTarget)
{
	if (videoTarget != fVideoTarget) {
		fVideoTarget = videoTarget;
		if (fVideoConsumer)
			fVideoConsumer->SetTarget(fVideoTarget);
	}
}


VideoTarget*
NodeManager::GetVideoTarget() const
{
	return fVideoTarget;
}


void
NodeManager::SetVolume(float percent)
{
	// TODO: would be nice to set the volume on the system mixer input of
	// our audio node...
}


void
NodeManager::SetPeakListener(BHandler* handler)
{
	fPeakListener = handler;
	if (fAudioProducer)
		fAudioProducer->SetPeakListener(fPeakListener);
}


// #pragma mark -


status_t
NodeManager::_SetUpNodes(color_space preferredVideoFormat, uint32 enabledNodes,
	bool useOverlays, float audioFrameRate, uint32 audioChannels)
{
	TRACE("NodeManager::_SetUpNodes()\n");

	// find the media roster
	fStatus = B_OK;
	fMediaRoster = BMediaRoster::Roster(&fStatus);
	if (fStatus != B_OK) {
		print_error("Can't find the media roster", fStatus);
		fMediaRoster = NULL;
		return fStatus;
	}

	// find the time source
	fStatus = fMediaRoster->GetTimeSource(&fTimeSource);
	if (fStatus != B_OK) {
		print_error("Can't get a time source", fStatus);
		return fStatus;
	}

	// setup the video nodes
	if (enabledNodes != AUDIO_ONLY) {
		fStatus = _SetUpVideoNodes(preferredVideoFormat, useOverlays);
		if (fStatus != B_OK) {
			print_error("Error setting up video nodes", fStatus);
			return fStatus;
		}
	} else
		printf("running without video node\n");

	// setup the audio nodes
	if (enabledNodes != VIDEO_ONLY) {
		fStatus = _SetUpAudioNodes(audioFrameRate, audioChannels);
		if (fStatus != B_OK) {
			print_error("Error setting up audio nodes", fStatus);
			return fStatus;
		}
		fNoAudio = false;
	} else {
		fNoAudio = true;
		printf("running without audio node\n");
	}

	return fStatus;
}


status_t
NodeManager::_SetUpVideoNodes(color_space preferredVideoFormat,
	bool useOverlays)
{
	// create the video producer node
	fVideoProducer = new VideoProducer(NULL, "MediaPlayer video out", 0,
		this, fVideoSupplier);

	// register the producer node
	fStatus = fMediaRoster->RegisterNode(fVideoProducer);
	if (fStatus != B_OK) {
		print_error("Can't register the video producer", fStatus);
		return fStatus;
	}

	// make sure the Media Roster knows that we're using the node
//	fMediaRoster->GetNodeFor(fVideoProducer->Node().node,
//		&fVideoConnection.producer);
	fVideoConnection.producer = fVideoProducer->Node();

	// create the video consumer node
	fVideoConsumer = new VideoConsumer("MediaPlayer video in", NULL, 0, this,
		fVideoTarget);

	// register the consumer node
	fStatus = fMediaRoster->RegisterNode(fVideoConsumer);
	if (fStatus != B_OK) {
		print_error("Can't register the video consumer", fStatus);
		return fStatus;
	}

	// make sure the Media Roster knows that we're using the node
//	fMediaRoster->GetNodeFor(fVideoConsumer->Node().node,
//		&fVideoConnection.consumer);
	fVideoConnection.consumer = fVideoConsumer->Node();

	// find free producer output
	media_input videoInput;
	media_output videoOutput;
	int32 count = 1;
	fStatus = fMediaRoster->GetFreeOutputsFor(fVideoConnection.producer,
		&videoOutput, 1, &count, B_MEDIA_RAW_VIDEO);
	if (fStatus != B_OK || count < 1) {
		fStatus = B_RESOURCE_UNAVAILABLE;
		print_error("Can't find an available video stream", fStatus);
		return fStatus;
	}

	// find free consumer input
	count = 1;
	fStatus = fMediaRoster->GetFreeInputsFor(fVideoConnection.consumer,
		&videoInput, 1, &count, B_MEDIA_RAW_VIDEO);
	if (fStatus != B_OK || count < 1) {
		fStatus = B_RESOURCE_UNAVAILABLE;
		print_error("Can't find an available connection to the video window",
			fStatus);
		return fStatus;
	}

	// connect the nodes
	media_format format;
	format.type = B_MEDIA_RAW_VIDEO;
	media_raw_video_format videoFormat = {
		FramesPerSecond(), 1, 0,
		(uint32)fVideoBounds.IntegerWidth(),
		B_VIDEO_TOP_LEFT_RIGHT, 1, 1,
		{
			preferredVideoFormat,
			(uint32)(fVideoBounds.IntegerWidth() + 1),
			(uint32)(fVideoBounds.IntegerHeight() + 1),
			0, 0, 0
		}
	};
	format.u.raw_video = videoFormat;

	// connect video producer to consumer (hopefully using overlays)
	fVideoConsumer->SetTryOverlay(useOverlays);
	fStatus = fMediaRoster->Connect(videoOutput.source, videoInput.destination,
		&format, &videoOutput, &videoInput);

	if (fStatus != B_OK) {
		print_error("Can't connect the video source to the video window... "
			"trying without overlays", fStatus);

		uint32 flags = 0;
		bool supported = bitmaps_support_space(
			format.u.raw_video.display.format, &flags);
		if (!supported || (flags & B_VIEWS_SUPPORT_DRAW_BITMAP) == 0) {
			// cannot create bitmaps with such a color space
			// or BViews don't support drawing it, fallback to B_RGB32
			format.u.raw_video.display.format = B_RGB32;
			printf("NodeManager::_SetupVideoNodes() - falling back to "
				"B_RGB32\n");
		}

		fVideoConsumer->SetTryOverlay(false);
		// connect video producer to consumer (not using overlays and using
		// a colorspace that BViews support drawing)
		fStatus = fMediaRoster->Connect(videoOutput.source,
			videoInput.destination, &format, &videoOutput, &videoInput);
	}
	// bail if second attempt failed too
	if (fStatus != B_OK) {
		print_error("Can't connect the video source to the video window",
			fStatus);
		return fStatus;
	}

	// the inputs and outputs might have been reassigned during the
	// nodes' negotiation of the Connect().  That's why we wait until
	// after Connect() finishes to save their contents.
	fVideoConnection.format = format;
	fVideoConnection.source = videoOutput.source;
	fVideoConnection.destination = videoInput.destination;
	fVideoConnection.connected = true;

	// set time sources
	fStatus = fMediaRoster->SetTimeSourceFor(fVideoConnection.producer.node,
		fTimeSource.node);
	if (fStatus != B_OK) {
		print_error("Can't set the timesource for the video source", fStatus);
		return fStatus;
	}

	fStatus = fMediaRoster->SetTimeSourceFor(fVideoConsumer->ID(),
		fTimeSource.node);
	if (fStatus != B_OK) {
		print_error("Can't set the timesource for the video window", fStatus);
		return fStatus;
	}

	return fStatus;
}


status_t
NodeManager::_SetUpAudioNodes(float audioFrameRate, uint32 audioChannels)
{
	fAudioProducer = new AudioProducer("MediaPlayer audio out", fAudioSupplier);
	fAudioProducer->SetPeakListener(fPeakListener);
	fStatus = fMediaRoster->RegisterNode(fAudioProducer);
	if (fStatus != B_OK) {
		print_error("unable to register audio producer node!\n", fStatus);
		return fStatus;
	}
	// make sure the Media Roster knows that we're using the node
//	fMediaRoster->GetNodeFor(fAudioProducer->Node().node,
//							 &fAudioConnection.producer);
	fAudioConnection.producer = fAudioProducer->Node();

	// connect to the mixer
	fStatus = fMediaRoster->GetAudioMixer(&fAudioConnection.consumer);
	if (fStatus != B_OK) {
		print_error("unable to get the system mixer", fStatus);
		return fStatus;
	}

	fMediaRoster->SetTimeSourceFor(fAudioConnection.producer.node,
		fTimeSource.node);

	// got the nodes; now we find the endpoints of the connection
	media_input mixerInput;
	media_output soundOutput;
	int32 count = 1;
	fStatus = fMediaRoster->GetFreeOutputsFor(fAudioConnection.producer,
		&soundOutput, 1, &count);
	if (fStatus != B_OK) {
		print_error("unable to get a free output from the producer node",
			fStatus);
		return fStatus;
	}
	count = 1;
	fStatus = fMediaRoster->GetFreeInputsFor(fAudioConnection.consumer,
		&mixerInput, 1, &count);
	if (fStatus != B_OK) {
		print_error("unable to get a free input to the mixer", fStatus);
		return fStatus;
	}

	// got the endpoints; now we connect it!
	media_format audioFormat;
	audioFormat.type = B_MEDIA_RAW_AUDIO;
	audioFormat.u.raw_audio = media_raw_audio_format::wildcard;
	audioFormat.u.raw_audio.frame_rate = audioFrameRate;
	audioFormat.u.raw_audio.channel_count = audioChannels;
	fStatus = fMediaRoster->Connect(soundOutput.source, mixerInput.destination,
		&audioFormat, &soundOutput, &mixerInput);
	if (fStatus != B_OK) {
		print_error("unable to connect audio nodes", fStatus);
		return fStatus;
	}

	// the inputs and outputs might have been reassigned during the
	// nodes' negotiation of the Connect().  That's why we wait until
	// after Connect() finishes to save their contents.
	fAudioConnection.format = audioFormat;
	fAudioConnection.source = soundOutput.source;
	fAudioConnection.destination = mixerInput.destination;
	fAudioConnection.connected = true;

	// Set an appropriate run mode for the producer
	fMediaRoster->SetRunModeNode(fAudioConnection.producer,
		BMediaNode::B_INCREASE_LATENCY);

	return fStatus;
}


status_t
NodeManager::_TearDownNodes(bool disconnect)
{
	TRACE("NodeManager::_TearDownNodes()\n");
	status_t err = B_OK;
	fMediaRoster = BMediaRoster::Roster(&err);
	if (err != B_OK) {
		fprintf(stderr, "NodeManager::_TearDownNodes() - error getting media "
			"roster: %s\n", strerror(err));
		fMediaRoster = NULL;
	}

	if (fVideoConsumer && fVideoProducer && fVideoConnection.connected) {
		// disconnect
		if (fMediaRoster) {
		TRACE("  disconnecting video...\n");
			err = fMediaRoster->Disconnect(fVideoConnection.producer.node,
				fVideoConnection.source, fVideoConnection.consumer.node,
				fVideoConnection.destination);
			if (err < B_OK)
				print_error("unable to disconnect video nodes", err);
		} else {
			fprintf(stderr, "NodeManager::_TearDownNodes() - cannot "
				"disconnect video nodes, no media server!\n");
		}
		fVideoConnection.connected = false;
	}
	if (fVideoProducer) {
		TRACE("  releasing video producer...\n");
		fVideoProducer->Release();
		fVideoProducer = NULL;
	}
	if (fVideoConsumer) {
		TRACE("  releasing video consumer...\n");
		fVideoConsumer->Release();
		fVideoConsumer = NULL;
	}
	if (fAudioProducer) {
		disconnect = fAudioConnection.connected;
		// Ordinarily we'd stop *all* of the nodes in the chain at this point.
		// However, one of the nodes is the System Mixer, and stopping the
		// Mixer is a  Bad Idea (tm). So, we just disconnect from it, and
		// release our references to the nodes that we're using.  We *are*
		// supposed to do that even for global nodes like the Mixer.
		if (fMediaRoster != NULL && disconnect) {
			TRACE("  disconnecting audio...\n");
			err = fMediaRoster->Disconnect(fAudioConnection.producer.node,
				fAudioConnection.source, fAudioConnection.consumer.node,
				fAudioConnection.destination);
			if (err < B_OK) {
				print_error("unable to disconnect audio nodes", err);
				disconnect = false;
			}
		} else {
			fprintf(stderr, "NodeManager::_TearDownNodes() - cannot "
				"disconnect audio nodes, no media server!\n");
		}

		TRACE("  releasing audio producer...\n");
		fAudioProducer->Release();
		fAudioProducer = NULL;
		fAudioConnection.connected = false;

		if (fMediaRoster != NULL && disconnect) {
			TRACE("  releasing audio consumer...\n");
			fMediaRoster->ReleaseNode(fAudioConnection.consumer);
		} else {
			fprintf(stderr, "NodeManager::_TearDownNodes() - cannot release "
				"audio consumer (system mixer)!\n");
		}
	}

	TRACE("NodeManager::_TearDownNodes() done\n");
	return err;
}


status_t
NodeManager::_StartNodes()
{
	status_t status = B_NO_INIT;
	if (!fMediaRoster)
		return status;

	bigtime_t latency = 0;
	bigtime_t initLatency = 0;
	if (fVideoProducer && fVideoConsumer) {
		// figure out what recording delay to use
		status = fMediaRoster->GetLatencyFor(fVideoConnection.producer,
			&latency);
		if (status < B_OK) {
			print_error("error getting latency for video producer",
				status);
		} else
			TRACE("video latency: %lld\n", latency);
		status = fMediaRoster->SetProducerRunModeDelay(
			fVideoConnection.producer, latency);
		if (status < B_OK) {
			print_error("error settings run mode delay for video producer",
				status);
		}

		// start the nodes
		status = fMediaRoster->GetInitialLatencyFor(
			fVideoConnection.producer, &initLatency);
		if (status < B_OK) {
			print_error("error getting initial latency for video producer",
				status);
		}
	}
	initLatency += estimate_max_scheduling_latency();

	if (fAudioProducer) {
		// TODO: was this supposed to be added to initLatency?!?
		bigtime_t audioLatency = 0;
		status = fMediaRoster->GetLatencyFor(fAudioConnection.producer,
			&audioLatency);
		TRACE("audio latency: %lld\n", audioLatency);
	}

	BTimeSource* timeSource;
	if (fVideoProducer) {
		timeSource = fMediaRoster->MakeTimeSourceFor(
			fVideoConnection.producer);
	} else {
		timeSource = fMediaRoster->MakeTimeSourceFor(
			fAudioConnection.producer);
	}
	bool running = timeSource->IsRunning();

	// workaround for people without sound cards
	// because the system time source won't be running
	bigtime_t real = BTimeSource::RealTime();
	if (!running) {
		status = fMediaRoster->StartTimeSource(fTimeSource, real);
		if (status != B_OK) {
			timeSource->Release();
			print_error("cannot start time source!", status);
			return status;
		}
		status = fMediaRoster->SeekTimeSource(fTimeSource, 0, real);
		if (status != B_OK) {
			timeSource->Release();
			print_error("cannot seek time source!", status);
			return status;
		}
	}

	bigtime_t perf = timeSource->PerformanceTimeFor(real + latency
		+ initLatency);

	timeSource->Release();

	// start the nodes
	if (fVideoProducer && fVideoConsumer) {
		status = fMediaRoster->StartNode(fVideoConnection.consumer, perf);
		if (status != B_OK) {
			print_error("Can't start the video consumer", status);
			return status;
		}
		status = fMediaRoster->StartNode(fVideoConnection.producer, perf);
		if (status != B_OK) {
			print_error("Can't start the video producer", status);
			return status;
		}
	}

	if (fAudioProducer) {
		status = fMediaRoster->StartNode(fAudioConnection.producer, perf);
		if (status != B_OK) {
			print_error("Can't start the audio producer", status);
			return status;
		}
	}

	fPerformanceTimeBase = perf;

	return status;
}


void
NodeManager::_StopNodes()
{
	TRACE("NodeManager::_StopNodes()\n");
	fMediaRoster = BMediaRoster::Roster();
	if (fMediaRoster != NULL) {
		// begin mucking with the media roster
		if (fVideoProducer != NULL) {
			TRACE("  stopping video producer...\n");
			fMediaRoster->StopNode(fVideoConnection.producer, 0, true);
		}
		if (fAudioProducer != NULL) {
			TRACE("  stopping audio producer...\n");
			fMediaRoster->StopNode(fAudioConnection.producer, 0, true);
				// synchronous stop
		}
		if (fVideoConsumer != NULL) {
			TRACE("  stopping video consumer...\n");
			fMediaRoster->StopNode(fVideoConnection.consumer, 0, true);
		}
		TRACE("  all nodes stopped\n");
	}
	TRACE("NodeManager::_StopNodes() done\n");
}