⛏️ index : haiku.git

/*
 * Copyright 2007 Haiku.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *		Oliver Ruiz Dorantes, oliver.ruiz.dorantes_at_gmail.com
 *		Ryan Leavengood, leavengood@gmail.com
 */


#include "CalibWin.h"

#include <View.h>
#include <CheckBox.h>
#include <StringView.h>
#include <ListView.h>
#include <Button.h>
#include <Box.h>

/*
	All this code is here is just to not have an empty view at
	Clicking the Calibrate function.

	All controls in this view needs to be created and placed dynamically according
	with the Joystick descriptors
*/

CalibWin::CalibWin(BRect frame,const char *title, window_look look,
	window_feel feel, uint32 flags, uint32 workspace)
	: BWindow(frame,title,look,feel,flags,workspace)
{
	// Allocate object
	fButton12 = new BButton(BRect(213.00,86.00,268.00,105.00),"Button12","Button",NULL);
	fButton11 = new BButton(BRect(148.00,88.00,206.00,110.00),"Button11","Button",NULL);
	fButton10 = new BButton(BRect(205.00,168.00,260.00,190.00),"Button10","Button",NULL);
	fButton9  = new BButton(BRect(213.00,137.00,263.00,163.00),"Button9","Button", NULL);
	fButton8  = new BButton(BRect(144.00,173.00,189.00,194.00),"Button8","Button",NULL);
	fButton7  = new BButton(BRect(145.00,145.00,193.00,168.00),"Button7","Button",NULL);
	fButton6  = new BButton(BRect(217.00,109.00,261.00,131.00),"Button6","Button",NULL);
	fButton5  = new BButton(BRect(147.00,116.00,194.00,139.00),"Button5","Button",NULL);
	fButton4 = new BButton(BRect(189.00,263.00,271.00,288.00),"Button4","Button",NULL);
	fButton3 = new BButton(BRect(17.00,254.00,100.00,284.00),"Button3","Button",NULL);

	fStringView9 = new BStringView(BRect(8.00,175.00,116.00,190.00),"StringView9","Text");
	fStringView8 = new BStringView(BRect(10.00,154.00,112.00,172.00),"StringView8","Text");
	fStringView7 = new BStringView(BRect(9.00,132.00,116.00,148.00),"StringView7","Text");
	fStringView6 = new BStringView(BRect(11.00,114.00,120.00,128.00),"StringView6","Text");
	fStringView5 = new BStringView(BRect(11.00,93.00,121.00,108.00),"StringView5","Text");
	fStringView4 = new BStringView(BRect(12.00,73.00,121.00,88.00),"StringView4","Text");
	fStringView3 = new BStringView(BRect(26.00,17.00,258.00,45.00),"StringView3","Text3");

	fBox = new BBox(BRect(12.00,7.00,280.00,67.00),"Box1",
		B_FOLLOW_LEFT | B_FOLLOW_TOP,B_WILL_DRAW | B_NAVIGABLE, B_FANCY_BORDER);

	fView = new BView(Bounds(),"View3", B_FOLLOW_NONE,B_WILL_DRAW);

	fView->SetViewUIColor(B_PANEL_BACKGROUND_COLOR);

	// Adding object
  	fBox->AddChild(fStringView3);

	fView->AddChild(fButton3);
	fView->AddChild(fButton4);
	fView->AddChild(fBox);

	fView->AddChild(fStringView4);
	fView->AddChild(fStringView5);
	fView->AddChild(fStringView6);
	fView->AddChild(fStringView7);
	fView->AddChild(fStringView8);
	fView->AddChild(fStringView9);

	fView->AddChild(fButton5);
	fView->AddChild(fButton6);
	fView->AddChild(fButton7);
	fView->AddChild(fButton8);
	fView->AddChild(fButton9);
	fView->AddChild(fButton10);
	fView->AddChild(fButton11);
	fView->AddChild(fButton12);

	AddChild(fView);
}


void CalibWin::MessageReceived(BMessage *message)
{
	switch(message->what)
	{
		default:
			BWindow::MessageReceived(message);
			break;
	}	
}


bool CalibWin::QuitRequested()
{
	return BWindow::QuitRequested();
}