* Copyright 2012-2016, Rene Gollent, rene@gollent.com.
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#include "Jobs.h"
#include <AutoLocker.h>
#include "CpuState.h"
#include "DebuggerInterface.h"
#include "Team.h"
#include "Thread.h"
GetCpuStateJob::GetCpuStateJob(DebuggerInterface* debuggerInterface,
::Thread* thread)
:
fKey(thread, JOB_TYPE_GET_CPU_STATE),
fDebuggerInterface(debuggerInterface),
fThread(thread)
{
fThread->AcquireReference();
}
GetCpuStateJob::~GetCpuStateJob()
{
fThread->ReleaseReference();
}
const JobKey&
GetCpuStateJob::Key() const
{
return fKey;
}
status_t
GetCpuStateJob::Do()
{
CpuState* state;
status_t error = fDebuggerInterface->GetCpuState(fThread->ID(), state);
if (error != B_OK)
return error;
BReference<CpuState> reference(state, true);
AutoLocker<Team> locker(fThread->GetTeam());
if (fThread->State() == THREAD_STATE_STOPPED)
fThread->SetCpuState(state);
return B_OK;
}