* Copyright 2010, Stephan Aßmus <superstippi@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#ifndef PLAY_PAUSE_BUTTON_H
#define PLAY_PAUSE_BUTTON_H
#include "SymbolButton.h"
class PlayPauseButton : public SymbolButton {
public:
PlayPauseButton(const char* name,
BShape* playSymbolShape,
BShape* pauseSymbolShape,
BMessage* message = NULL,
uint32 borders
= BControlLook::B_ALL_BORDERS);
virtual ~PlayPauseButton();
virtual void Draw(BRect updateRect);
virtual BSize MinSize();
virtual BSize MaxSize();
void SetPlaying();
void SetPaused();
void SetStopped();
void SetSymbols(BShape* playSymbolShape,
BShape* pauseSymbolShape);
private:
void _SetPlaybackState(uint32 state);
private:
BShape* fPlaySymbol;
BShape* fPauseSymbol;
enum {
kStopped = 0,
kPaused,
kPlaying
};
uint32 fPlaybackState;
};
#endif