* Copyright 2015, Rene Gollent, rene@gollent.com.
* Copyright 2009, Ingo Weinhold, ingo_weinhold@gmx.de.
* Distributed under the terms of the MIT License.
*/
#include "BoolValueHandler.h"
#include <new>
#include "BoolValue.h"
#include "BoolValueFormatter.h"
#include "TableCellBoolEditor.h"
#include "TableCellFormattedValueRenderer.h"
BoolValueHandler::BoolValueHandler()
{
}
BoolValueHandler::~BoolValueHandler()
{
}
status_t
BoolValueHandler::Init()
{
return B_OK;
}
float
BoolValueHandler::SupportsValue(Value* value)
{
return dynamic_cast<BoolValue*>(value) != NULL ? 0.5f : 0;
}
status_t
BoolValueHandler::GetValueFormatter(Value* value,
ValueFormatter*& _formatter)
{
if (dynamic_cast<BoolValue*>(value) == NULL)
return B_BAD_VALUE;
BoolValueFormatter* formatter = new(std::nothrow) BoolValueFormatter;
if (formatter == NULL)
return B_NO_MEMORY;
_formatter = formatter;
return B_OK;
}
status_t
BoolValueHandler::GetTableCellValueRenderer(Value* value,
TableCellValueRenderer*& _renderer)
{
if (dynamic_cast<BoolValue*>(value) == NULL)
return B_BAD_VALUE;
ValueFormatter* formatter = NULL;
if (GetValueFormatter(value, formatter) != B_OK)
return B_NO_MEMORY;
BReference<ValueFormatter> formatterReference(formatter, true);
TableCellValueRenderer* renderer
= new(std::nothrow) TableCellFormattedValueRenderer(formatter);
if (renderer == NULL)
return B_NO_MEMORY;
_renderer = renderer;
return B_OK;
}
status_t
BoolValueHandler::GetTableCellValueEditor(Value* _value, Settings* settings,
TableCellValueEditor*& _editor)
{
BoolValue* value = dynamic_cast<BoolValue*>(_value);
if (value == NULL)
return B_BAD_VALUE;
ValueFormatter* formatter;
status_t error = GetValueFormatter(value, formatter);
if (error != B_OK)
return error;
BReference<ValueFormatter> formatterReference(formatter, true);
TableCellBoolEditor* editor = new(std::nothrow)
TableCellBoolEditor(value, formatter);
if (editor == NULL)
return B_NO_MEMORY;
BReference<TableCellBoolEditor> editorReference(editor, true);
error = editor->Init();
if (error != B_OK)
return error;
editorReference.Detach();
_editor = editor;
return B_OK;
}