* Copyright (c) 1999-2000, Eric Moon.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "AudioAdapterOp.h"
#include "IAudioOp.h"
#include "AudioAdapterParams.h"
#include "audio_buffer_tools.h"
#include <Debug.h>
#include <ParameterWeb.h>
class _AudioAdapterOp_base :
public IAudioOp {
public:
_AudioAdapterOp_base(
IAudioOpHost* _host) :
IAudioOp(_host) {}
void replace(
IAudioOp* oldOp) {
delete oldOp;
}
};
template <class in_t, class out_t>
class _AudioAdapterOp_direct :
public _AudioAdapterOp_base {
public:
_AudioAdapterOp_direct(
IAudioOpHost* _host) :
_AudioAdapterOp_base(_host) {
PRINT(("### _AudioAdapterOp_direct()\n"));
}
uint32 process(
const AudioBuffer& source,
AudioBuffer& destination,
double& sourceFrame,
uint32& destinationFrame,
uint32 framesRequired,
bigtime_t performanceTime) {
int32 inChannels = source.format().channel_count;
ASSERT(inChannels <= 2);
int32 outChannels = destination.format().channel_count;
ASSERT(outChannels == inChannels);
bool stereo = (inChannels == 2);
in_t* inBuffer =
((in_t*)source.data()) + (uint32)sourceFrame*inChannels;
out_t* outBuffer =
((out_t*)destination.data()) + destinationFrame*outChannels;
uint32 frame = framesRequired;
while(frame--) {
float val;
convert_sample(
*inBuffer,
val);
convert_sample(
val,
*outBuffer);
++inBuffer;
++outBuffer;
if(stereo) {
convert_sample(
*inBuffer,
val);
convert_sample(
val,
*outBuffer);
++inBuffer;
++outBuffer;
}
sourceFrame += 1.0;
destinationFrame++;
}
return framesRequired;
}
};
template <class in_t, class out_t>
class _AudioAdapterOp_swap_direct :
public _AudioAdapterOp_base {
public:
_AudioAdapterOp_swap_direct(
IAudioOpHost* _host) :
_AudioAdapterOp_base(_host) {
PRINT(("### _AudioAdapterOp_swap_direct()\n"));
}
uint32 process(
const AudioBuffer& source,
AudioBuffer& destination,
double& sourceFrame,
uint32& destinationFrame,
uint32 framesRequired,
bigtime_t performanceTime) {
int32 inChannels = source.format().channel_count;
ASSERT(inChannels <= 2);
int32 outChannels = destination.format().channel_count;
ASSERT(outChannels == inChannels);
bool stereo = (inChannels == 2);
in_t* inBuffer =
((in_t*)source.data()) + (uint32)sourceFrame*inChannels;
out_t* outBuffer =
((out_t*)destination.data()) + destinationFrame*outChannels;
uint32 frame = framesRequired;
while(frame--) {
float val;
swap_convert_sample(
*inBuffer,
val);
convert_sample(
val,
*outBuffer);
++inBuffer;
++outBuffer;
if(stereo) {
swap_convert_sample(
*inBuffer,
val);
convert_sample(
val,
*outBuffer);
++inBuffer;
++outBuffer;
}
sourceFrame += 1.0;
destinationFrame++;
}
return framesRequired;
}
};
template <class in_t, class out_t>
class _AudioAdapterOp_split :
public _AudioAdapterOp_base {
public:
_AudioAdapterOp_split(
IAudioOpHost* _host) :
_AudioAdapterOp_base(_host) {
PRINT(("### _AudioAdapterOp_split()\n"));
}
uint32 process(
const AudioBuffer& source,
AudioBuffer& destination,
double& sourceFrame,
uint32& destinationFrame,
uint32 framesRequired,
bigtime_t performanceTime) {
int32 inChannels = source.format().channel_count;
ASSERT(inChannels == 1);
int32 outChannels = destination.format().channel_count;
ASSERT(outChannels == 2);
in_t* inBuffer =
((in_t*)source.data()) + (uint32)sourceFrame*inChannels;
out_t* outBuffer =
((out_t*)destination.data()) + destinationFrame*outChannels;
uint32 frame = framesRequired;
while(frame--) {
float val;
convert_sample(
*inBuffer,
val);
convert_sample(
val,
*outBuffer);
++outBuffer;
convert_sample(
val,
*outBuffer);
++inBuffer;
++outBuffer;
sourceFrame += 1.0;
destinationFrame++;
}
return framesRequired;
}
};
template <class in_t, class out_t>
class _AudioAdapterOp_swap_split :
public _AudioAdapterOp_base {
public:
_AudioAdapterOp_swap_split(
IAudioOpHost* _host) :
_AudioAdapterOp_base(_host) {
PRINT(("### _AudioAdapterOp_swap_split()\n"));
}
uint32 process(
const AudioBuffer& source,
AudioBuffer& destination,
double& sourceFrame,
uint32& destinationFrame,
uint32 framesRequired,
bigtime_t performanceTime) {
int32 inChannels = source.format().channel_count;
ASSERT(inChannels == 1);
int32 outChannels = destination.format().channel_count;
ASSERT(outChannels == 2);
in_t* inBuffer =
((in_t*)source.data()) + (uint32)sourceFrame*inChannels;
out_t* outBuffer =
((out_t*)destination.data()) + destinationFrame*outChannels;
uint32 frame = framesRequired;
while(frame--) {
float val;
swap_convert_sample(
*inBuffer,
val);
convert_sample(
val,
*outBuffer);
++outBuffer;
convert_sample(
val,
*outBuffer);
++inBuffer;
++outBuffer;
sourceFrame += 1.0;
destinationFrame++;
}
return framesRequired;
}
};
template <class in_t, class out_t>
class _AudioAdapterOp_mix :
public _AudioAdapterOp_base {
public:
_AudioAdapterOp_mix(
IAudioOpHost* _host) :
_AudioAdapterOp_base(_host) {
PRINT(("### _AudioAdapterOp_mix()\n"));
}
uint32 process(
const AudioBuffer& source,
AudioBuffer& destination,
double& sourceFrame,
uint32& destinationFrame,
uint32 framesRequired,
bigtime_t performanceTime) {
int32 inChannels = source.format().channel_count;
ASSERT(inChannels == 2);
int32 outChannels = destination.format().channel_count;
ASSERT(outChannels == 1);
in_t* inBuffer =
((in_t*)source.data()) + (uint32)sourceFrame*inChannels;
out_t* outBuffer =
((out_t*)destination.data()) + destinationFrame*outChannels;
uint32 frame = framesRequired;
while(frame--) {
float out, in;
convert_sample(
*inBuffer,
in);
out = in * 0.5;
++inBuffer;
convert_sample(
*inBuffer,
in);
out += (in * 0.5);
convert_sample(
out,
*outBuffer);
++inBuffer;
++outBuffer;
sourceFrame += 1.0;
destinationFrame++;
}
return framesRequired;
}
};
template <class in_t, class out_t>
class _AudioAdapterOp_swap_mix :
public _AudioAdapterOp_base {
public:
_AudioAdapterOp_swap_mix(
IAudioOpHost* _host) :
_AudioAdapterOp_base(_host) {
PRINT(("### _AudioAdapterOp_swap_mix()\n"));
}
uint32 process(
const AudioBuffer& source,
AudioBuffer& destination,
double& sourceFrame,
uint32& destinationFrame,
uint32 framesRequired,
bigtime_t performanceTime) {
int32 inChannels = source.format().channel_count;
ASSERT(inChannels == 2);
int32 outChannels = destination.format().channel_count;
ASSERT(outChannels == 1);
in_t* inBuffer =
((in_t*)source.data()) + (uint32)sourceFrame*inChannels;
out_t* outBuffer =
((out_t*)destination.data()) + destinationFrame*outChannels;
uint32 frame = framesRequired;
while(frame--) {
float out, in;
swap_convert_sample(
*inBuffer,
in);
out = in * 0.5;
++inBuffer;
swap_convert_sample(
*inBuffer,
in);
out += (in * 0.5);
convert_sample(
out,
*outBuffer);
++inBuffer;
++outBuffer;
sourceFrame += 1.0;
destinationFrame++;
}
return framesRequired;
}
};
IAudioOp* AudioAdapterOpFactory::createOp(
IAudioOpHost* host,
const media_raw_audio_format& inputFormat,
const media_raw_audio_format& outputFormat) {
ASSERT(
inputFormat.frame_rate &&
inputFormat.byte_order &&
inputFormat.channel_count &&
inputFormat.format &&
inputFormat.buffer_size);
ASSERT(
outputFormat.frame_rate &&
outputFormat.byte_order &&
outputFormat.channel_count &&
outputFormat.format &&
outputFormat.buffer_size);
int32 inChannels = inputFormat.channel_count;
int32 outChannels = outputFormat.channel_count;
bool swapBefore = (inputFormat.byte_order !=
((B_HOST_IS_BENDIAN) ? B_MEDIA_BIG_ENDIAN : B_MEDIA_LITTLE_ENDIAN));
bool split = outChannels > inChannels;
bool mix = outChannels < inChannels;
switch(inputFormat.format) {
case media_raw_audio_format::B_AUDIO_UCHAR:
switch(outputFormat.format) {
case media_raw_audio_format::B_AUDIO_UCHAR:
return
split ? (IAudioOp*)new _AudioAdapterOp_split < uint8, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < uint8, uint8>(host);
break;
case media_raw_audio_format::B_AUDIO_SHORT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< uint8, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < uint8, short>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < uint8, short>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < uint8, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, short>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < uint8, short>(host);
break;
case media_raw_audio_format::B_AUDIO_FLOAT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< uint8, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < uint8, float>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < uint8, float>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < uint8, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, float>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < uint8, float>(host);
break;
case media_raw_audio_format::B_AUDIO_INT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< uint8, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < uint8, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < uint8, int32>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < uint8, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < uint8, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < uint8, int32>(host);
break;
}
break;
case media_raw_audio_format::B_AUDIO_SHORT:
switch(outputFormat.format) {
case media_raw_audio_format::B_AUDIO_UCHAR:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< short, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < short, uint8>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < short, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < short, uint8>(host);
break;
case media_raw_audio_format::B_AUDIO_SHORT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< short, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, short>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < short, short>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < short, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, short>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < short, short>(host);
break;
case media_raw_audio_format::B_AUDIO_FLOAT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< short, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, float>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < short, float>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < short, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, float>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < short, float>(host);
break;
case media_raw_audio_format::B_AUDIO_INT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< short, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < short, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < short, int32>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < short, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < short, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < short, int32>(host);
break;
}
break;
case media_raw_audio_format::B_AUDIO_FLOAT:
switch(outputFormat.format) {
case media_raw_audio_format::B_AUDIO_UCHAR:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< float, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < float, uint8>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < float, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < float, uint8>(host);
break;
case media_raw_audio_format::B_AUDIO_SHORT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< float, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, short>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < float, short>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < float, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, short>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < float, short>(host);
break;
case media_raw_audio_format::B_AUDIO_FLOAT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< float, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, float>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < float, float>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < float, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, float>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < float, float>(host);
break;
case media_raw_audio_format::B_AUDIO_INT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< float, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < float, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < float, int32>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < float, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < float, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < float, int32>(host);
break;
}
break;
case media_raw_audio_format::B_AUDIO_INT:
switch(outputFormat.format) {
case media_raw_audio_format::B_AUDIO_UCHAR:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< int32, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < int32, uint8>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < int32, uint8>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, uint8>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < int32, uint8>(host);
break;
case media_raw_audio_format::B_AUDIO_SHORT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< int32, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, short>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < int32, short>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < int32, short>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, short>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < int32, short>(host);
break;
case media_raw_audio_format::B_AUDIO_FLOAT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< int32, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, float>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < int32, float>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < int32, float>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, float>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < int32, float>(host);
break;
case media_raw_audio_format::B_AUDIO_INT:
if(swapBefore) return
split ? (IAudioOp*)new _AudioAdapterOp_swap_split< int32, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_swap_mix < int32, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_swap_direct < int32, int32>(host);
else return
split ? (IAudioOp*)new _AudioAdapterOp_split < int32, int32>(host) :
mix ? (IAudioOp*)new _AudioAdapterOp_mix < int32, int32>(host) :
(IAudioOp*)new _AudioAdapterOp_direct < int32, int32>(host);
break;
}
break;
}
return 0;
}
IParameterSet* AudioAdapterOpFactory::createParameterSet() {
return new _AudioAdapterParams();
}