#ifndef BLOCKING_QUEUE_H
#define BLOCKING_QUEUE_H
#include <AutoLocker.h>
#include <OS.h>
#include "DebugSupport.h"
#include "Locker.h"
#include "Vector.h"
template<typename Element>
class BlockingQueue : public Locker {
public:
BlockingQueue(const char* name = NULL);
~BlockingQueue();
status_t InitCheck() const;
status_t Close(bool deleteElements,
const Vector<Element*>** elements = NULL);
status_t Push(Element* element);
status_t Pop(Element** element,
bigtime_t timeout = B_INFINITE_TIMEOUT);
status_t Peek(Element** element);
status_t Remove(Element* element);
int32 Size() const;
private:
Vector<Element*> fElements;
sem_id fElementSemaphore;
};
template<typename Element>
BlockingQueue<Element>::BlockingQueue(const char* name)
: fElements(),
fElementSemaphore(-1)
{
fElementSemaphore = create_sem(0, (name ? name : "blocking queue"));
}
template<typename Element>
BlockingQueue<Element>::~BlockingQueue()
{
if (fElementSemaphore >= 0)
delete_sem(fElementSemaphore);
}
template<typename Element>
status_t
BlockingQueue<Element>::InitCheck() const
{
return (fElementSemaphore < 0 ? fElementSemaphore : B_OK);
}
template<typename Element>
status_t
BlockingQueue<Element>::Close(bool deleteElements,
const Vector<Element*>** elements)
{
AutoLocker<Locker> _(this);
status_t error = delete_sem(fElementSemaphore);
if (error != B_OK)
return error;
fElementSemaphore = -1;
if (elements)
*elements = &fElements;
if (deleteElements) {
int32 count = fElements.Count();
for (int32 i = 0; i < count; i++)
delete fElements.ElementAt(i);
}
return error;
}
template<typename Element>
status_t
BlockingQueue<Element>::Push(Element* element)
{
AutoLocker<Locker> _(this);
if (fElementSemaphore < 0)
return B_NO_INIT;
status_t error = fElements.PushBack(element);
if (error != B_OK)
return error;
error = release_sem(fElementSemaphore);
if (error != B_OK)
fElements.Erase(fElements.Count() - 1);
return error;
}
template<typename Element>
status_t
BlockingQueue<Element>::Pop(Element** element, bigtime_t timeout)
{
status_t error = acquire_sem_etc(fElementSemaphore, 1, B_RELATIVE_TIMEOUT,
timeout);
if (error != B_OK)
return error;
AutoLocker<Locker> _(this);
if (fElementSemaphore < 0)
return B_NO_INIT;
int32 count = fElements.Count();
if (count == 0)
return B_ERROR;
*element = fElements.ElementAt(0);
fElements.Erase(0);
return B_OK;
}
template<typename Element>
status_t
BlockingQueue<Element>::Peek(Element** element)
{
AutoLocker<Locker> _(this);
if (fElementSemaphore < 0)
return B_NO_INIT;
int32 count = fElements.Count();
if (count == 0)
return B_ENTRY_NOT_FOUND;
*element = fElements.ElementAt(0);
return B_OK;
}
template<typename Element>
status_t
BlockingQueue<Element>::Remove(Element* element)
{
status_t error = acquire_sem_etc(fElementSemaphore, 1,
B_RELATIVE_TIMEOUT, 0);
if (error != B_OK)
return error;
AutoLocker<Locker> _(this);
if (fElementSemaphore < 0)
return B_NO_INIT;
int32 count = fElements.Remove(element);
if (count == 0) {
release_sem(fElementSemaphore);
return B_ENTRY_NOT_FOUND;
}
if (count > 1) {
ERROR("ERROR: BlockingQueue::Remove(): Removed %ld elements!\n",
count);
}
return error;
}
template<typename Element>
int32
BlockingQueue<Element>::Size() const
{
AutoLocker<Locker> _(this);
return (fElements.Count());
}
#endif