Copyright 1998, 1999, 2000, 2002, 2005, 2007, 2009, 2010
Free Software Foundation, Inc.
Contributed by Mark Mitchell (mark@markmitchell.com).
This file is part of GCC.
GCC is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2, or (at your option)
any later version.
GCC is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with GCC; see the file COPYING. If not, write to
the Free Software Foundation, 51 Franklin Street - Fifth Floor,
Boston, MA 02110-1301, USA. */
Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
Algorithms. Harper-Collins, Inc. 1991.
The major feature of splay trees is that all basic tree operations
are amortized O(log n) time for a tree with n nodes. */
#ifndef _SPLAY_TREE_H
#define _SPLAY_TREE_H
#ifdef __cplusplus
extern "C" {
#endif
#include "ansidecl.h"
#ifndef _WIN64
typedef unsigned long int libi_uhostptr_t;
typedef long int libi_shostptr_t;
#else
#ifdef __GNUC__
__extension__
#endif
typedef unsigned long long libi_uhostptr_t;
#ifdef __GNUC__
__extension__
#endif
typedef long long libi_shostptr_t;
#endif
#ifndef GTY
#define GTY(X)
#endif
these types, if necessary. These types should be sufficiently wide
that any pointer or scalar can be cast to these types, and then
cast back, without loss of precision. */
typedef libi_uhostptr_t splay_tree_key;
typedef libi_uhostptr_t splay_tree_value;
typedef struct splay_tree_node_s *splay_tree_node;
function should return values as for qsort. */
typedef int (*splay_tree_compare_fn) (splay_tree_key, splay_tree_key);
with the key. */
typedef void (*splay_tree_delete_key_fn) (splay_tree_key);
with the value. */
typedef void (*splay_tree_delete_value_fn) (splay_tree_value);
typedef int (*splay_tree_foreach_fn) (splay_tree_node, void*);
node structures. The first argument is the number of bytes needed;
the second is a data pointer the splay tree functions pass through
to the allocator. This function must never return zero. */
typedef void *(*splay_tree_allocate_fn) (int, void *);
corresponding splay_tree_allocate_fn. The first argument is the
memory to be freed; the latter is a data pointer the splay tree
functions pass through to the freer. */
typedef void (*splay_tree_deallocate_fn) (void *, void *);
struct GTY(()) splay_tree_node_s {
splay_tree_key GTY ((use_param1)) key;
splay_tree_value GTY ((use_param2)) value;
splay_tree_node GTY ((use_params)) left;
splay_tree_node GTY ((use_params)) right;
};
struct GTY(()) splay_tree_s {
splay_tree_node GTY ((use_params)) root;
splay_tree_compare_fn comp;
splay_tree_delete_key_fn delete_key;
splay_tree_delete_value_fn delete_value;
splay_tree_allocate_fn allocate;
splay_tree_deallocate_fn deallocate;
void * GTY((skip)) allocate_data;
};
typedef struct splay_tree_s *splay_tree;
extern splay_tree splay_tree_new (splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn);
extern splay_tree splay_tree_new_with_allocator (splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn,
splay_tree_allocate_fn,
splay_tree_deallocate_fn,
void *);
extern splay_tree splay_tree_new_typed_alloc (splay_tree_compare_fn,
splay_tree_delete_key_fn,
splay_tree_delete_value_fn,
splay_tree_allocate_fn,
splay_tree_allocate_fn,
splay_tree_deallocate_fn,
void *);
extern void splay_tree_delete (splay_tree);
extern splay_tree_node splay_tree_insert (splay_tree,
splay_tree_key,
splay_tree_value);
extern void splay_tree_remove (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_lookup (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_predecessor (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_successor (splay_tree, splay_tree_key);
extern splay_tree_node splay_tree_max (splay_tree);
extern splay_tree_node splay_tree_min (splay_tree);
extern int splay_tree_foreach (splay_tree, splay_tree_foreach_fn, void*);
extern int splay_tree_compare_ints (splay_tree_key, splay_tree_key);
extern int splay_tree_compare_pointers (splay_tree_key, splay_tree_key);
#ifdef __cplusplus
}
#endif
#endif