* Copyright (c) 1999-2000, Eric Moon.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef VAL_CTRL_LAYOUT_ENTRY_H
#define VAL_CTRL_LAYOUT_ENTRY_H
#include "cortex_defs.h"
#include <View.h>
__BEGIN_CORTEX_NAMESPACE
class ValCtrlLayoutEntry {
public:
friend class ValControl;
public:
static ValCtrlLayoutEntry decimalPoint;
public:
enum entry_type {
SEGMENT_ENTRY,
VIEW_ENTRY,
DECIMAL_POINT_ENTRY
};
enum layout_flags {
LAYOUT_NONE = 0,
LAYOUT_NO_PADDING = 1,
};
public:
ValCtrlLayoutEntry() {}
ValCtrlLayoutEntry(BView* _pView, entry_type t,
layout_flags f = LAYOUT_NONE)
:
pView(_pView),
type(t),
flags(f),
fPadding(0.0)
{}
ValCtrlLayoutEntry(entry_type t, layout_flags f = LAYOUT_NONE)
:
pView(0),
type(t),
flags(f),
fPadding(0.0)
{}
ValCtrlLayoutEntry(const ValCtrlLayoutEntry& clone) {
operator=(clone);
}
ValCtrlLayoutEntry& operator=(const ValCtrlLayoutEntry& clone) {
type = clone.type;
flags = clone.flags;
pView = clone.pView;
frame = clone.frame;
fPadding = clone.fPadding;
return *this;
}
bool operator<(const ValCtrlLayoutEntry& b) const {
return frame.left < b.frame.left ||
frame.top < b.frame.top;
}
protected:
static void InitChildFrame(ValCtrlLayoutEntry& e);
public:
BView* pView;
entry_type type;
layout_flags flags;
BRect frame;
float fPadding;
};
__END_CORTEX_NAMESPACE
#endif