* Copyright (c) 1999-2000, Eric Moon.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions, and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
* TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __NodeSetIOContext_H__
#define __NodeSetIOContext_H__
#include "NodeKey.h"
#include <MediaDefs.h>
#include <vector>
#include <utility>
#include "cortex_defs.h"
__BEGIN_CORTEX_NAMESPACE
class NodeSetIOContext {
public:
virtual ~NodeSetIOContext();
NodeSetIOContext();
public:
virtual void importUIState(
const BMessage* archive) {}
virtual void exportUIState(
BMessage* archive) {}
public:
status_t addNode(
media_node_id node,
const char* key=0);
status_t removeNode(
media_node_id node);
status_t removeNodeAt(
uint32 index);
uint32 countNodes() const;
media_node_id nodeAt(
uint32 index) const;
const char* keyAt(
uint32 index) const;
status_t getKeyFor(
media_node_id node,
const char** outKey) const;
status_t getNodeFor(
const char* key,
media_node_id* outNode) const;
private:
typedef std::pair<BString,media_node_id> node_entry;
typedef std::vector<node_entry> node_set;
node_set m_nodes;
int16 m_nodeKeyIndex;
};
__END_CORTEX_NAMESPACE
#endif